RGB Worlds by x1212
Reconnect the worlds of red, green and blue after you accidentally split them.
Fly your UFO (arrow-keys) and switch between and connect the worlds (numbers).
My tests with the exported web-version were very unstable (didn't manage to play through in my quick test), I will try to fix that, but please use one of the other versions if possible.
Linux Users might have to give the binaries permissions to run as program, as I packed everything into one zip for everyone.
I didn't test the Windows-version (at least not on Windows but with wine on Linux) or the OS/X. If anything goes wrong let me know.
Fly your UFO (arrow-keys) and switch between and connect the worlds (numbers).
My tests with the exported web-version were very unstable (didn't manage to play through in my quick test), I will try to fix that, but please use one of the other versions if possible.
Linux Users might have to give the binaries permissions to run as program, as I packed everything into one zip for everyone.
I didn't test the Windows-version (at least not on Windows but with wine on Linux) or the OS/X. If anything goes wrong let me know.
| Web (not recommended/unstable/broken) | http://www.jonnywe.de/x1212_ld30/web/rgb_worlds.html |
| Windows OS/X Linux | http://www.jonnywe.de/x1212_ld30/ld30_rgb_world.zip |
| Timelapse | https://www.youtube.com/watch?v=PbhOS77U7Dg&list=UUHMOeNjwlUmx8EFzkQJC7zg&index=1 |
| Source | https://github.com/x1212/ld30-rgb-worlds |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25277 |
Ratings
| Coolness | 54% | 3 |
| Overall | 2.89 | 868 |
| Audio | 2.17 | 825 |
| Fun | 2.86 | 724 |
| Graphics | 2.19 | 1083 |
| Humor | 2.00 | 776 |
| Innovation | 2.93 | 729 |
| Mood | 2.75 | 766 |
| Theme | 3.37 | 468 |
I wasn't sure how much to tell the player without breaking the puzzle-aspect of the game, but yeah with the markers being so small and in case of some items in a different color to what colorsetting they are in is confusing.
normaly you shouldn't need the numpad, the numbers above the letters are what I used when testing but maybe the way I get the input is not correct (not platform-independent)
This will take a few hours for me as I am currently not using my development-PC and want to rate a few games first
Quite a clever game. Controls need a bit of tweaking, portals should be bigger, and so on, but overall a pleasurable and braintwisting experience :)
about the issues with plattforms where the number-key-input is not recognized: I'm not sure what to do about that ... I think allowing to rebind keys might be more of a new feature then a bugfix and therefore only allowed for future versions outside of the compo ... an other idea would be to add clickable buttons in the place (might also be nice for an android port), where it currently shows what colors you can controll and what colors are active but again not sure if that counts as bugfix :(
But overall it's a really nice little game, good job