The Wizard Of Clix by dhargan

[raw]
made by dhargan for LD30 (COMPO)
The Wizard of Clix is an incremental game. Your job is clicking the sphere in front of the wizard and gain magical power. With enough magical power resource, you can open portals to another worlds, make apprentices to come work for you and start to gain influence powers. You are going to use influence powers for training apprentices and make their special abilities more powerful!

- 4 Planets to connect through portals!
- 10 Apprentices with extremely original names!
- No ending. You can play as long as you want!

Special Notes:
- My very first ludumdare compo entry as well as my first serious game developement project.

- No animation, no sound, default Unity GUI, kinda sloppy mechanics... I couldn't make it on time, sorry for that :(. But they will be included as soon as possible! (after the compo, ofc).

Enjoy!

Ratings

Coolness 85% 2
Overall 2.46 1128
Audio 1.41 998
Fun 2.27 1092
Graphics 2.48 940
Humor 2.62 386
Innovation 2.13 1136
Mood 2.18 1063
Theme 2.73 877

Feedback

eatsleepindie
25. Aug 2014 · 04:05 UTC
Clever idea how you can upgrade your clicks. At first I thought the entire mechanic was clicking, but there's definitely a lot more to this game. Great job!
Jupiter_Hadley
25. Aug 2014 · 04:31 UTC
Nice clicker :P I included it in part 2 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/aac43JwG3FQ
mess110
25. Aug 2014 · 13:05 UTC
click click click
Ludipe
25. Aug 2014 · 13:44 UTC
click, click, click. Too grindy :P
Druid
25. Aug 2014 · 13:45 UTC
Cool idea! But too silent for me :D
Scott Baker
25. Aug 2014 · 13:48 UTC
Nice depth to the game. Although it was a little annoying getting to that first 100 or 500 clicks. After that the ramp up was nice, not too overpowering.
BillToWin
25. Aug 2014 · 13:54 UTC
I feel like it would have been 1000x funner if the clicking mechanic was replaced by something more substantial like a mini-game puzzle thingie. Although, that would have taken more time than you had available to you. Gain experience, keep working hard and next Ludum Dare you'll have enough time.
hoyt hoy
25. Aug 2014 · 13:54 UTC
Why I need to click 100 several times to start play!?
And then I need to wait some thing happen every minute (a minute is a looooong time to wait), and it doesn't have nothing more happening... the idea look nice, but this isn't on game.
gwa
25. Aug 2014 · 14:00 UTC
catched me the same like the cookie clicker :)
Makio
25. Aug 2014 · 14:02 UTC
Nice first entry ! We want more :D
Nanocentury
25. Aug 2014 · 15:41 UTC
Had to spend half an hour telling my brother to stop clicking...
Only people who want infinite cosmic power should play.
r0x0r
25. Aug 2014 · 18:40 UTC
can you make a linux build, please?
Xgor
25. Aug 2014 · 18:59 UTC
Intresting variant on the clicked style of games, but the clicks dosn't feel as satisfyingly as cookie clicker as the only difference is that the counter goes up.
Also it would be nice if the game would still run even when not the page is open.
nerd burglars
27. Aug 2014 · 16:08 UTC
This game made my finger hurt! LOL. You obviously put a lot of thought and creativity into this game. Like you said above,music and animations would give it a more polished feel. I could see this being a FB game! Good luck!
AnnaGavaldaKedavra
28. Aug 2014 · 02:14 UTC
I'm sorry but you have to stop making click games. It's just sad how bad it is, that's nor elegant, nor interesting, nor even funny to play those. You didn't make a bad click game, apprentice are ok but still. Cookie clicker is enough for a whole century.
Pesty
29. Aug 2014 · 19:30 UTC
I do love clicking games, and this is definately addicting for the sake of completion.

There are a couple of issues though:
1) The game doesn't play when out of focus, typically with games like this you get going with the clicks and then leave the browser open for an extended period of time to build up resources.

2) The balance is a bit off - It's clear each upgrade after the first is just previous*=1.1 - with this in effect its always most cost efficient to upgrade the first portal, only requiring the extra ones to unlock the apprentices. This takes away from the sense of progression unfortunately.

Besides them two points, good game
H1S2
29. Aug 2014 · 20:16 UTC
Fun game. Unfortunatly it is not endless. After some time it is impossible to read the cost of your apprentices because the long float values fall in to the next line. And when you play really long you have "infinty" IP and then "NaN". With infinity you can max all you want and after that you can do nothing.

But the game made a lot of fun and we played it till the end ;)
good job.
🎤 dhargan
30. Aug 2014 · 15:02 UTC
@H1S2 wow. even I didn't play it till the score become NaN :D thank you very much mate. I've been expecting this to happen tho and of course I will fix it after the compo.

@Pesty I'm aware that the ratios are a bit sloppy and unbalanced. hopefully it will be better in the after compo version. thanks for your comment!

@AnnaGavaldaKedavra maybe you should try a bit gentle while you comment peoples games. It's a game genre that you are talking about and thousands of people enjoy to play that genre and believe me cookie clicker is not the only incremental game you can find.
draxov
31. Aug 2014 · 16:48 UTC
A good addictive game, my mouse hand hates you for it XD
deepnight
31. Aug 2014 · 16:52 UTC
I didn't rate your game, really sorry. I rage-quit when I discovered I had to click 100 times right before I could actually play ANYTHING.
teamawesome
31. Aug 2014 · 17:10 UTC
Well done. Too addictive! I played to order 1 x 10^9 and at that point most of the apprentice descriptions were unreadable. More apprentices! More planets! Add sound!
vividhelix
31. Aug 2014 · 17:26 UTC
My fingers hurt from all the clicking. There's too much grind for a LD game though, making people wait 3 minutes or 5 minutes to be able to upgrade is just too much. If you change those numbers to 1/10th of what they are right now you might get more people to play through the game and get more valuable feedback!

I liked the idea though, very cookie-clicker-y!
grillaface
08. Sep 2014 · 23:28 UTC
I stopped at 88 clicks.
brookman
09. Sep 2014 · 13:08 UTC
The game entertained me for a few minutes. Because of my severe cookie-clicker addiction, I keep an "auto clicker" tool on my desktop. It kills the addiction quickly. :)
Funny idea with the wizards. It should be balanced a little and you should lower the time for influence gain.
Tosic
15. Sep 2014 · 18:14 UTC
The game is amazing, innovative, the humor: Parry Hotter, I LOL'D!!! :D
But influence gain takes too much time, that doesnt matter that much though because the game is so awesome, good job!