{"author_link":"\/author\/esquellington\/","author_name":"esquellington","author_uid":"113025","comments":[{"author_name":"esquellington","author_uid":"113025","time":"Aug 28, 2016 @ 11:26pm","epoch":1472426460,"text":"There's some resizing problems, works best in fullscreen in a 16:9 monitor"},{"author_name":"Traf d-Lo","author_uid":"111534","time":"Aug 29, 2016 @ 6:39am","epoch":1472452440,"text":"Tried the web version and it automatically went to full-screen, no problems there. Nice art style\/concept and nice fading end (I lasted about 1.5 minutes lol)."},{"author_name":"esquellington","author_uid":"113025","time":"Aug 29, 2016 @ 8:05am","epoch":1472457600,"text":"Thanks for trying it, difficulty is quite high by now, no time to balance it, so 1.5 minutes is a *great* score ;)"},{"author_name":"janiq","author_uid":"55647","time":"Aug 30, 2016 @ 7:44pm","epoch":1472585940,"text":"It has nice atmosphere with the music. Characters are not able to stop once orders are given. I think they should be able to cancel the command and accept the new one. I tried OS\/X version but it seems you have uploaded zip file containing sources. It is not runnable. I did it by compressing the content as LOVE file and running it."},{"author_name":"esquellington","author_uid":"113025","time":"Aug 30, 2016 @ 9:25pm","epoch":1472592000,"text":"Hi, thanks a lot for playing and for the feedback, I'll try to fix a few bugs and allow canceling orders."},{"author_name":"Palmish","author_uid":"26204","time":"Sep 2, 2016 @ 10:48pm","epoch":1472856180,"text":"I tended to focus on controlling the hunter and only using the others passively when there were no wolves or bisons nearby. That seemed like a good tactic, but perhaps not what you intended. Died by walking into a bison rather than shooting it. I think it's difficult to tell if the hunter will walk or shoot. I once accidentally shot another guy when I meant to just walk past him. I also think I saw wolves spawning in at the fire a couple times.\r<br\/>\r<br\/>I quite liked the cave painting style art.\r<br\/>\r<br\/>I like games were you control several characters with different abilities, like Lost Vikings! I think you could develop this into something cool. Perhaps the gameplay would have to be a lot slower, though. One problem is what happens when a character dies. If they are all essential, the game is pretty much over, and that is pretty difficult to prevent.\r<br\/>\r<br\/>My best score was 143s"},{"author_name":"loveapplegames","author_uid":"64220","time":"Sep 3, 2016 @ 10:31pm","epoch":1472941560,"text":"I like the graphical style, it's intriguing.  Perhaps making the lines rugged like the background would make it look more natural.  The concept of controlling 3 characters is interesting, but the game could use more polish. For example:\r<br\/>\r<br\/>- animals pop onto the screen randomly, sometimes right on top of the characters. Why not move them in from outside of the screen?\r<br\/>- the bison is huge, it takes up a big part of the screen\r<br\/>- collision is a little dodgy sometimes\r<br\/>- it is hard to distinguish between moving and shooting. Why not use a different control for shooting?\r<br\/>- the game would benefit from better death animations"},{"author_name":"esquellington","author_uid":"113025","time":"Sep 4, 2016 @ 11:35pm","epoch":1473031800,"text":"Thanks all for the interesting feedback @Palmish and @loveapplegames, I agree with most of it.\r<br\/>I'm tempted to keep improving the game but I should probably focus in having a life instead... I'll post updates here if I do improve it, anyway :)"}],"images":["ld36\/113025-ab06ed2f168bc0ecc08ec237d3aa2b76.jpg","ld36\/113025-b18a21bd37b68cc08fc7c06902454cd8.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/7665606\/LD36\/index.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/7665606\/LD36\/PainInTheCave.love","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/7665606\/LD36\/PainInTheCave.love","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/7665606\/LD36\/PainInTheCave.love","text":"Linux"},{"url":"https:\/\/github.com\/esquellington\/PainInTheCave","text":"Source"}],"metadata":{"g_key":"1718","g_author":"113025","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"1771","g_title":"Pain in the Cave","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/113025-shot0-1472428687.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/113025-shot1-1472424232.jpg-eq-900-500.jpg"],"text":"So what tech is more ancient than \"rendering\" on cave walls? None, I bet!\r\n\r\nThe tribe is diminishing, only a Hunter, a Gatherer and a Scout\r\nremain. To survive, they must feed the fire with wood to remain warm and\r\nsafe, hunt and gather themselves a healthy dose of prehistoric\r\nproteins and carbohidrates and avoid being eaten by wolves, ran down\r\nby bisons and annoyed by birds that steal their crops...\r\n\r\nControls:\r\n- Click on tribemen to select them, and then click on a target resource to\r\ncollect it (Hunter->Meat, Gatherer->Cereal, Scout->Wood), on an animal\r\nto attack it (Hunter), or anywhere to move (All).\r\n- Actions cannot be interrupted, so use your 21st century brain to\r\nplan ahead your actions in the -100th \r\n\r\nNotes:\r\n- Code and Postmortem at: https:\/\/github.com\/esquellington\/PainInTheCave\r\n- Web play using love.js from: https:\/\/github.com\/TannerRogalsky\/love.js\r\n  Prefer FullScreen, as art is 1920x1080 with no resizing (sorry:_)\r\n- Requires L\u00f6ve2D (>= 0.10.1), run as\r\n    love PainInTheCave.love\r\n- Developed in Ubuntu 14.04, but \"should\" work wherever there's Love.\r\n- Source and art at github, no license, do whatever you want with it.\r\n- Song \"Krakatoa\" Joseph Gilbert \/ Kistol (through http:\/\/opengameart.org\/)\r\n\r\nVersion 0.1 (31-08-2016)\r\n- Fixed: Repackaged as PaintInTheCave.love (was .zip, badly packaged)\r\n- Fixed: Gatherer\/Scout not appearing after being arrowed)\r\n- Fixed: Starving when Cereal==0 but Meat>0\r\n- Added: Interruptible actions\r\n- Added: Selection changes automatically when current character dies","title":"Pain in the Cave"}