Flip by Lycaon
I was *planning* on having this be a compo entry, but I was struck with the fury of REAL LIFE and was unable to complete it in time.
I had never made a puzzle game before this, and now I know why. Not a fan of designing puzzle games, which is why I only made four (frankly terrible) levels.
Doesn't matter, though, because I FINISHED.
I had never made a puzzle game before this, and now I know why. Not a fan of designing puzzle games, which is why I only made four (frankly terrible) levels.
Doesn't matter, though, because I FINISHED.
Ratings
| Coolness | 30% | 1796 |
| Overall(Jam) | 2.89 | 597 |
| Fun(Jam) | 2.76 | 542 |
| Graphics(Jam) | 2.88 | 582 |
| Innovation(Jam) | 2.59 | 608 |
| Theme(Jam) | 3.12 | 409 |
Puzzle design is hard, i have tried myself, and you never know if it's obvious, simple, or hard like hell.
The game is simple but powerful. With a good puzzle designer, you could imagine many many levels, even a procedural way to create them.
Actually the idea is better than many "switched world" that i have seen for now.
This kind of game could keep me for hours! :)