{"author_link":"\/author\/coruon\/","author_name":"Joseph Roque","author_uid":"5827","comments":[{"author_name":"Boberro","author_uid":"14299","time":"Aug 26, 2014 @ 8:03am","epoch":1409039880,"text":"I liked your graphics, even though main character is dancing instead of running :)"},{"author_name":"Boberro","author_uid":"14299","time":"Aug 26, 2014 @ 8:06am","epoch":1409040060,"text":"The link is going to empty folder. I think it should go one step up, so &quot;download zip&quot; button would be available."},{"author_name":"Joseph Roque","author_uid":"5827","time":"Aug 26, 2014 @ 1:25pm","epoch":1409059200,"text":"I updated the link, so people should be looking for &quot;Over and Under.jar&quot; and edited the description.\r<br\/>And yeah, I knew his walk was a bit silly, but I had worked too long on it and decided to just leave him in the end :P"},{"author_name":"ponywolf","author_uid":"40011","time":"Aug 26, 2014 @ 2:10pm","epoch":1409061900,"text":"That's funny. We had the same concept... Heaven and hell connected."},{"author_name":"RobotFriend","author_uid":"42253","time":"Aug 26, 2014 @ 2:45pm","epoch":1409064000,"text":"Nice concept!"},{"author_name":"Spencer Alves","author_uid":"25511","time":"Aug 27, 2014 @ 10:50pm","epoch":1409179500,"text":"Not bad! The idea could be worth expanding, though the controls felt a little inconsistent."},{"author_name":"nerd burglars","author_uid":"41215","time":"Aug 27, 2014 @ 10:58pm","epoch":1409179980,"text":"Very original! Good luck :)"},{"author_name":"dunin","author_uid":"32902","time":"Aug 28, 2014 @ 4:25pm","epoch":1409242800,"text":"not work for me (windows): &quot;a java exception has occurred&quot;\r<br\/>but nice sketchbook!"},{"author_name":"JangoBrick","author_uid":"34054","time":"Sep 9, 2014 @ 10:49am","epoch":1410259440,"text":"It's unfortunate you didn't have more time to work on this, as I'm sure it could've ended great. I like the graphics.\r<br\/>Also, you seem to have had an idea similar to mine... splitscreen, with each half representing a world, and the bottom one has inverted gravity. :D"},{"author_name":"ForeignGuyMike","author_uid":"37077","time":"Sep 15, 2014 @ 10:29pm","epoch":1410819840,"text":"You should put Java 8 required. A lot of people still have 6 or 7. Or you could compile for lower versions."},{"author_name":"masterhyjinx","author_uid":"2031","time":"Sep 15, 2014 @ 11:07pm","epoch":1410822120,"text":"Could not be launched (OS\/X)  :("}],"images":["ld30\/5827-2d929c37583e094229dc005dccd040ca.jpg","ld30\/5827-ba0fdfeb00955417008ab6d3a4ac1cd7.jpg","ld30\/5827-a05e9ceeea2c3409bde6662d05c0c587.jpg","ld30\/5827-1cb907092e66e1fb814747afd38a1323.jpg"],"links":[{"url":"https:\/\/github.com\/joseph-roque\/Ludum-Dare-30\/tree\/master\/LD30","text":"Jar (OS\/X)"},{"url":"https:\/\/github.com\/joseph-roque\/Ludum-Dare-30","text":"Source"}],"metadata":{"g_key":"17191","g_author":"5827","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"17220","g_title":"Over and Under","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/5827-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/5827-shot1.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/5827-shot2.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/5827-shot3.jpg-eq-900-500.jpg"],"text":"--IMPORTANT--\r\nLet me preface this submission with THIS IS A PROTOTYPE. The characters are in the game, there's one object to move and that's it (look at screenshot). I'll explain below.\r\n*Edit: I moved the link up a folder, so it doesn't go directly to the jar. Instead, look for \"Over and Under.jar\"\r\n\r\n--ORIGINAL PREMISE--\r\nYou play a man who has had a near-death experience, but he isn't out of danger yet. His soul has been torn and trapped in the worlds known as Over and Under. The two WORLDS are CONNECTED and you will find the two halves of our hero's soul cannot be separated from each other. You must traverse the levels, knowing that where one goes, the other must be able to follow. If either piece of the soul fails to escape, or the two ever meet, then they will become trapped for the rest of eternity in the between.\r\n\r\n--CONTROLS--\r\nArrow Keys \/ WASD to move\r\nSpace to jump\r\nWalk into a crate for a second to begin pushing it.\r\n\r\n--EXPLANATION FOR LAMENESS--\r\nI ended up not really having much time to work on my game this weekend. On saturday I had a race that I had signed up for sometime in March, so I couldn't reschedule that. Sunday I had committed to volunteering as well, around the same time, at the same race (it was a two day event).  And monday I was visiting friends who I wouldn't be able to see again until possibly Christmas because I'm leaving for University next week.\r\n\r\nAll of that aside, I did have a lot of fun coding and at least planning this game. I had hoped to get a lot more done but when I finally sat down sunday night after sporadic coding throughout the weekend, I had a lot of bugs to fix. So the characters are in the game, there's one object to move and that's it.\\\r\n\r\nIn the end, I had originally decided to not submit my game, but I really wanted to be able to participate in the voting, even if nobody plays my game (which I do not expect of anybody - it's only a jar available to download and it's literally the main character jumping around on one screen, the one in the screenshot). But I have fun commenting and rating, so I figured I would upload what I got done.","title":"Over and Under"}