Elementa by made
Elementa is a meditative RTS game concept :
You start with a big mother planet that pops ressources, and sometime small planets. Small planets can pop ressources of their own, but on smaller quantities.
When you have one or more small planets you can start feeding them the right ressources, the exchange is symbolised by a connection. Green ressource goes for green planet, and so on.
Planets without ressources fades off and dies over time, then they disconnect... That's why you have to keep pushing the ressources from planet to planets, choosing wisely who's the more in need.
Last but not least, a planet that has been well fed with ressources is fully saturated and emits an echo, that's the sign she can pop a small neighbor planet and expand your connected world.
Have Fun !
This game creation took place for 2 days in Paris near Gare de Lyon with the awesome Ludum Dare Paris organisators.
Code : Bloutiouf (http://www.bloutiouf.com)
Graphics : Made (http://www.2d.fr) + Iloe (http://iloe.pro)
Prod. Manager : Emma Perdriolat (http://perdriolat.zone-42.com)
Music : Guillaume Defradat (http://lasongfactory.wordpress.com/tag/guillaume-defradat/)
Game Design : The Team
We used Unity / Pro logic / Photoshop.
You start with a big mother planet that pops ressources, and sometime small planets. Small planets can pop ressources of their own, but on smaller quantities.
When you have one or more small planets you can start feeding them the right ressources, the exchange is symbolised by a connection. Green ressource goes for green planet, and so on.
Planets without ressources fades off and dies over time, then they disconnect... That's why you have to keep pushing the ressources from planet to planets, choosing wisely who's the more in need.
Last but not least, a planet that has been well fed with ressources is fully saturated and emits an echo, that's the sign she can pop a small neighbor planet and expand your connected world.
Have Fun !
This game creation took place for 2 days in Paris near Gare de Lyon with the awesome Ludum Dare Paris organisators.
Code : Bloutiouf (http://www.bloutiouf.com)
Graphics : Made (http://www.2d.fr) + Iloe (http://iloe.pro)
Prod. Manager : Emma Perdriolat (http://perdriolat.zone-42.com)
Music : Guillaume Defradat (http://lasongfactory.wordpress.com/tag/guillaume-defradat/)
Game Design : The Team
We used Unity / Pro logic / Photoshop.
| Windows | http://m4de.com/Elementa-Windows.zip |
| In-game demo (YouTube) | http://youtu.be/jDFnCO82lYo |
| Logo making-of (YouTube) | http://youtu.be/s63g2V0GmsA |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=19421 |
Musical loop is too short though, but I love the mood and the flow
Nice and intuitive.
Great job!
Congratulation! :)