Gravity: Connected Worlds by Seraphic Media

[raw]
made by Seraphic Media for LD30 (JAM)
There are 5 different "galaxies" or modes to this game (one which you can unlock)

Keep the planets orbiting while avoiding comets and satellites in this fun and exciting casual game! Choose from several different "galaxies" (modes of playing) and unlock levels once you earn more points. Make sure the planets don't touch or they will explode and watch your time limit on some levels. In some levels, the planets are connected so that you have to move them both at once to avoid space junk. More levels to come so stay tuned!

This game was made for the Ludumdare competition and the theme was "Connected Worlds."

Ratings

Coolness 81% 2
Overall(Jam) 3.22 387
Audio(Jam) 3.60 138
Fun(Jam) 2.79 530
Graphics(Jam) 3.26 434
Humor(Jam) 1.94 549
Innovation(Jam) 3.00 393
Mood(Jam) 2.88 496
Theme(Jam) 3.39 281

Feedback

ConciseBit
25. Aug 2014 · 04:01 UTC
The UI design and the audio are nicely done.
A great game concept with a lot of potential to be expanded!
I really like the fancy comet too :p

Good job!
PapaCheech
25. Aug 2014 · 04:10 UTC
Loved the music and use of theme. good job!
sharpcoder
25. Aug 2014 · 04:11 UTC
Nothing like a good clicker game. I could play these types of games forever, and I love the fairly unique way you've implemented the clicker mechanic. Definitely not like cookie clicker, but still just as satisfying! I noticed some of the levels didn't have the +50's falling around. That's half the fun :) as a suggestion, I would consider adding those back in. Nice job!
Josh Riley
25. Aug 2014 · 04:11 UTC
Love the art and music, and gameplay is unique in both modes. If I had to complain about anything, I wish the control scheme in the comet galaxy was something a little simpler, maybe just left and right arrow keys? But I'm nitpicking, really enjoyed the game(s).
noobay
25. Aug 2014 · 04:54 UTC
wow I just love the concept, didn't even think about it that way.
fserb
25. Aug 2014 · 04:55 UTC
interface and audio are amazing and well polished! :)
HuntTheWumpus
25. Aug 2014 · 05:10 UTC
I really liked the explosion animation :) Although keeping planets in orbit requires too much clicking imo. but fun game! And really nice graphcs & audio
kadybat
25. Aug 2014 · 05:19 UTC
Oh this is fun! I like that there are multiple kinds of games. I'd love to see a touch screen version of this, it kinda reminds me of Eliss Infinity in the best way possible.
Kate Kligman
25. Aug 2014 · 05:22 UTC
Fun game, I liked the orbital mechanics and concept.
🎤 Seraphic Media
25. Aug 2014 · 05:39 UTC
We made it with touch screens in mind, and are planning to put this on mobile devices soon.
Meganopteryx
25. Aug 2014 · 06:09 UTC
Beautiful music. Interesting use of the theme. Nice special effects. Wish the click areas had been bigger though.
soyliquid
25. Aug 2014 · 07:02 UTC
Beautiful particle and good BGM.
Maybe more fun if comets comes more randomized direction or maneuver.
Franklins Ghost
25. Aug 2014 · 07:19 UTC
Music worked really well and could see this working on mobile. Nice use of the theme and the variety was also a great touch.
Snuux
25. Aug 2014 · 07:27 UTC
Like it. Music is fantastic! Thanks for game!
nonetheless
25. Aug 2014 · 10:40 UTC
That's a lot of clicking... but pretty easy in general
Druid
25. Aug 2014 · 12:57 UTC
Nice idea! But controls are little stiff.
Hyoga-3D
25. Aug 2014 · 13:30 UTC
The controls felt very sharp, but I liked the idea of the game, it reminded me of a movie where there a twin planets, don't remenber the name now though.
ninjascript
25. Aug 2014 · 13:46 UTC
Great graphics and music. That's a lot of clicking!
ittlebit
25. Aug 2014 · 14:56 UTC
Nice Art and Music. Game play does beg for expansion. Bonus Points for 2 modes!
arttut02
25. Aug 2014 · 19:48 UTC
Very nice music and suited the game really well. Great graphics. Only minus is that my index finger is jammed for clicking those planets!

Overall... good job!
Snicklodocus
25. Aug 2014 · 22:06 UTC
Wonderful music. It's impressive that you basically created two games here. I would say the difficulty in comet mode should increase faster and the click "radius" could be larger. I enjoyed it!
Ossi
25. Aug 2014 · 22:12 UTC
Lots of clicking! Great graphics, good UI, and a great use of the theme, well done!
FXCesinha
25. Aug 2014 · 22:31 UTC
Good Job!
arhpositive
25. Aug 2014 · 22:36 UTC
All game modes are great fun. :) Gotta say the Comet mode should increase in speed and difficulty over the time and should give more surprising events to the player aswell, but that'll come in time as it's obvious that you're planning to develop this further.

Keep up the good work!
Cake_Catastrophe
25. Aug 2014 · 22:59 UTC
Great use of the theme! The graphics and audio are good and work together nicely to create a relaxing atmosphere. Only thing I didn't like were the controls - I'm sure they would be good on a touch screen, but they are a bit awkward with a mouse (second mode especially made my hand cramp up).
IHateATMFees
26. Aug 2014 · 04:50 UTC
Nice job! I imagine this would work very well as a mobile touch game.
vulpineblazeyt
26. Aug 2014 · 04:56 UTC
I'm really partial to space and gravity games. Thank you for the vote, Utopia happens way more than statistically possible.. Maybe that's a sign?
vandriver
26. Aug 2014 · 16:46 UTC
great music and ideas. i like the various takes on the same basic mechanic, but am not a fan of that amount of clicking. my favorite was the comets one. i feel like the clicking area should be larger on all the games, however. also this'd be a blast on a touchscreen.
Jupiter_Hadley
26. Aug 2014 · 22:26 UTC
Kinda weird controls, but good game! I included it in part 9 of my Ludum Dare 30 compilation video series :) http://youtu.be/LbmZDYffwi8
Rob Glen
26. Aug 2014 · 23:12 UTC
I enjoyed the comet galaxy mode the most, it was fun, and the control scheme is interesting. The interacting galaxy mode was pretty good too, but a little to clicky for my tastes. Seems like this game would make a good fit on smart phones/tablets. The art style is nice and the music is really great!
Jupiter_Hadley
27. Aug 2014 · 01:14 UTC
Part 9 take two - Now with sound - http://youtu.be/lmQkJ525PNo
zillix
27. Aug 2014 · 06:56 UTC
great work! loved the variety of game modes you've got, though it wasn't immediately obvious that there were more than the two on the first screen!
MaesK
27. Aug 2014 · 22:48 UTC
Good concept, I'd like to see dual planet systems more often :D Go and launch it on mobile systems! Resolution is already fine for that