How did I end up here? by rob

[raw]
made by rob for LD30 (COMPO)

Ratings

Coolness 24% 1907
Overall 2.88 880
Fun 2.88 699
Graphics 3.94 123
Innovation 2.00 1156
Theme 2.82 833

Feedback

GAFBlizzard
25. Aug 2014 · 01:19 UTC
Jumping 2 squares high is kind of tricky. Also, I found a knife but once I found the rocket ship the knife stopped working even after I died. I could still switch with 1/2/3.

I really like the checker floor 3D effect art!
IHateATMFees
25. Aug 2014 · 04:18 UTC
I like the whimsical graphics. I found the game hard to control. Please consider adding gamepad support, as it makes platforming games much easier to control.
CogentInvalid
25. Aug 2014 · 05:43 UTC
I love the graphics, especially the parallax effect on the floor. I liked the exploration aspect between the different worlds, but it was often hard to tell where I was supposed to go, or where a particular door would lead (or if the door would set me back, forcing me to retread a certain area again.)
Bendix
25. Aug 2014 · 12:08 UTC
The graphics are cool! I just had no idea what's going on
pjimmy
25. Aug 2014 · 12:10 UTC
the design is one of the best i've seen so far, in 48h is pretty impressive
RegularSlinky
25. Aug 2014 · 12:11 UTC
I spent ages just walking back and forth in front of the door with the black and white floor tiles. The art style reminded me of 90's nickelodeon cartoons. I found it hard to avoid enemies though.
CptDustmite
25. Aug 2014 · 12:20 UTC
Graphics were nice, controls were tricky, would've been better with some audio for aural feedback. Kind of wandered around until I got stuck and then died.
zapaman
25. Aug 2014 · 12:22 UTC
I got the knife, i knifed the blobs, dodged the flower as much as I could, avoided the pinky aliens that were trying to pidgeon-poop-bomb me annnnddddddd I had no idea what to do at the rocket. Although props or the sweet floor in the castle, that looked sweet! I must give this game another try when drunk o/
duncankeller
26. Aug 2014 · 00:33 UTC
I had a lot of fun with this one! I wish the controls were tighter, and the bugs really detracted from the game at points. Sadly, it froze up once I got to the rocket and shot the enemy with the flower item. I liked the art a ton, but the blurryness killed it a bit for me, a smaller resolution would have actually solved the issue for me.

The different worlds were pretty cool, and I liked the behavior of the floating enemies. Using the knife didn't feel great, but the bombs were enjoyable. The element of exploration, though small, actually helped my feeling of discovery with the game and compelled me to see it through as far as I could.

Despite the flaws, I thought it was great. Good work!
Colapsydo
26. Aug 2014 · 12:21 UTC
Nice work on the graphics, I really enjoy the backgrounds.
I found the blue sphere, then I shot at the alien near the rocket and the game freeze.
Good job in creating these fantastic worlds.
WetDesertRock
30. Aug 2014 · 20:54 UTC
I really hated not being able to jump with w. I really like the parallax floor effect. Wish there was sound.
badlydrawnrod
31. Aug 2014 · 20:55 UTC
What a vibrant look and feel. It's a little unintuitive when figuring out where you want to go, but the art style is really original.
jukimv1986
05. Sep 2014 · 03:12 UTC
The pink ballons were very hard to avoid! It was good therefore that the items remained with one after being killed. Good job!
AlexFili
10. Sep 2014 · 09:51 UTC
Very cool, especially the checkerboard 3D effect. Would be nice if it was a bit clearer on what you were meant to do and what items you need. Smashing idea!