Battle Of Solis by Super Hamster

[raw]
made by Super Hamster for LD30 (COMPO)
A little arena game where you shoot enemies.
PLEASE READ ALL OF THE INSTRUCTIONS BEFORE PLAYING.

YOU MUST HAVE JAVA TO PLAY THIS GAME! If you do not have Java please do not tell me you do not have java. (It makes my coolness to ratings ratio go down :( )

Controls:
Space bar - Jump
Click - Shoot
Escape - Menu

Settings information:
Color is just a fun playing around thing.
Team size is the number of ships per squad.
Solo is whether or not you want to be alone on your squad.

Have fun and good luck! :D

Updated version 1.0.1
-Minor Update to make capturing planets more fair
-AI jump chance 4 times higher
-Respawn time double (10 seconds)

Ratings

Coolness 57% 3
Overall 3.29 471
Fun 3.27 357
Graphics 2.59 873
Innovation 3.37 394
Mood 2.59 886
Theme 3.03 716

Feedback

headchant
25. Aug 2014 · 06:18 UTC
Love the idea! Always wanted to do something similar.

A small problem: I don't know why but it runs choppy but without any resource pressure.
hungyg
25. Aug 2014 · 06:26 UTC
Interesting concept, fun game. Was a bit difficult to control at first, but got the hang of it after. The big guns were quite difficult to use, I found the small ones to be more efficient.
Good job!
Crefossus
25. Aug 2014 · 06:28 UTC
There are a lot of rules, but the descriptions are pretty good in game. It's a bit frustrating towards the end because they keep respawning before you can finish even if you kill them.
Hamsternator
25. Aug 2014 · 16:13 UTC
Very interesting game, even in the unpolished state a development time of 48h brings ^^
This game certainly has potential to become something more if given some extra time in development =)
Endurion
26. Aug 2014 · 05:27 UTC
Sorry, no Java.
vulpineblazeyt
26. Aug 2014 · 05:31 UTC
I was easily captured by this game and excited to win. Sadly, the information on HOW to win was a little overwhelming. Maybe it just make up for all the feedback I have received that says I didn't give enough info..
uberscientist
26. Aug 2014 · 05:36 UTC
"Press any key to continue" besides spacebar apparently, I guess it's a bar not a key :P -- also had the same prob as Crefossus... cool concept and game though, thanks!
🎤 Super Hamster
26. Aug 2014 · 05:41 UTC
Alright I think I'm going to double the respawn time because otherwise its sometime nearly impossible to capture a planet. (Right now it's 5 seconds for capture and 5 seconds for respawn so unless you hack the game it impossible) Thanks for all the feedback guys! :D
madmaw
26. Aug 2014 · 10:33 UTC
Never played anything like this before
mess110
26. Aug 2014 · 16:06 UTC
pretty cool game. nice idea
Lacaranian
27. Aug 2014 · 03:41 UTC
Gravity mechanic was smooth. Would make for good multiplayer!
Cad
27. Aug 2014 · 03:45 UTC
Very good overall, took a little bit o get the hang of things but once I did it was easy to play for the duration it took to beat it. Good job!
Wertle
27. Aug 2014 · 05:09 UTC
I really liked how only being able to move with gravity shook things up. I played with only one ship per squad but I can imagine how chaotic it would get otherwise. I kind of wish this game wrapped around pacman style, but that's just sort of an intuition. One thing I think you could do to really help is give some manner of feedback about the range of the gravitational pull on the various space objects, as I often overshot because I thought I was gonna get sucked in when I actually didn't. Perhaps some manner of trajectory arrow?
alvarop
27. Aug 2014 · 23:40 UTC
There are some nice features and ideas in this game. It is a little bit repetitive and there are some things that are hard to understand (why is it so sandy? Why is it so slow? etc.)
moomoo112
28. Aug 2014 · 01:48 UTC
That is utterly chaotic with larger teams, but it makes for much more interesting battles.
commodoreKid
30. Aug 2014 · 17:40 UTC
This mechanic is really good that I'm so sad it wasn't realized well. Graphics need to be redone. The game lags a lot. Sound and music would also help. I think this could be something bigger than this. I guess time limit didn't allow. Would like to play a post-compo version.
Tanser
31. Aug 2014 · 05:18 UTC
It lags a bit but the idea is nice. Good job for compo!
Rock48
31. Aug 2014 · 18:07 UTC
Wow, this is actually pretty good (other than the use of comic sans), the framrate is strangely low though.
granut100
31. Aug 2014 · 19:02 UTC
The mechanics of the game are cool. With a few touch ups this could be really good :D
ZeppelinCaptain
31. Aug 2014 · 19:17 UTC
This was really fun! I think it would be a great multiplayer game, but it was a lot of fun to play it alone as well. Great job.
ChuiGum
01. Sep 2014 · 04:39 UTC
Awesome idea, pretty fun too!
Dietrich Epp
01. Sep 2014 · 05:23 UTC
This is a lot of fun! The computer opponents are surprisingly balanced: they give the right level of challenge.
elefantopia
01. Sep 2014 · 19:10 UTC
Fun game, a bit overwhelming at first, but once you get the hang of it...