Becky's Adventure in Mirrorland by vctr_seleucos
This is it, folks! My game is finished! I dunno if it fits the theme perfectly, but i've done the best i could! Great experience, learned a lot and a had a lot of fun!! :D
The main idea of the game is keep going through dimensions/levels (each one with a different esthetic), but if you're not skilled enough the game is a constant loop. You must break the circle!
Have fun!
Every comment and rate will be welcome. And if you detect a bug/glitch, tell me and i'll try to fix it as soon as possible ;)
EDIT (26/08/2014): Ok, small update of the game:
-Instruction section added, for knowing what to do.
-Little clarification in the goal of the game.
-Reduced the volume of the sfx.
Still, if you want to play de original game made in 72h, download the older version :D
The main idea of the game is keep going through dimensions/levels (each one with a different esthetic), but if you're not skilled enough the game is a constant loop. You must break the circle!
Have fun!
Every comment and rate will be welcome. And if you detect a bug/glitch, tell me and i'll try to fix it as soon as possible ;)
EDIT (26/08/2014): Ok, small update of the game:
-Instruction section added, for knowing what to do.
-Little clarification in the goal of the game.
-Reduced the volume of the sfx.
Still, if you want to play de original game made in 72h, download the older version :D
| Windows (UPDATED VERSION, Gamejolt) | http://gamejolt.com/games/becky-s-adventure-in-mirrorland/download-distribution/35667/?os=windows |
| Windows (ORIGINAL VERSION, Gamejolt) | http://gamejolt.com/games/becky-s-adventure-in-mirrorland/download-distribution/35583/?os=windows |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40130 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.59 | 141 |
| Audio(Jam) | 3.56 | 149 |
| Fun(Jam) | 3.61 | 89 |
| Graphics(Jam) | 3.67 | 261 |
| Humor(Jam) | 3.58 | 66 |
| Innovation(Jam) | 2.62 | 601 |
| Mood(Jam) | 3.30 | 274 |
| Theme(Jam) | 2.79 | 532 |
Anyway, thanks for the game. This was a really need idea, with an excellent, polished execution :]
(just for the score, I'm not sure that I have understand how it's work (how many we loose with a death?) and one level with infinite respawn make it too easy to increase...)