I.A.N by Dramentiaras
You're the administrator of the Interdimensional Administration Network (I.A.N). Your job is to make sure that data gets transferred between the worlds connected to the network. A world is represented by a node on your nodemap. Deliver the adressed data packages to the correct node. Keep the worlds connected!
This game was made using dart and pixi.dart. If it doesn't run, check that your browser version supports WebGL and has it enabled. There's no audio, cause dart's implementation of web audio seemed broken in the current version.
HOW TO PLAY:
You are the green circle that's always in the center. Your job is to deliver the data packages to the correct node. To do this you click and hold on a node to begin circling around it. You can then release the mouse to let go. Collide with a package that you find near one of the two starting nodes and deliver it to the node with the same number as the package by tethering (click and hold) to the node. Avoid crashing into nodes. You can use [W] and [S] to change the length of your tether, and also use [ESC] to pause.
This game was made using dart and pixi.dart. If it doesn't run, check that your browser version supports WebGL and has it enabled. There's no audio, cause dart's implementation of web audio seemed broken in the current version.
HOW TO PLAY:
You are the green circle that's always in the center. Your job is to deliver the data packages to the correct node. To do this you click and hold on a node to begin circling around it. You can then release the mouse to let go. Collide with a package that you find near one of the two starting nodes and deliver it to the node with the same number as the package by tethering (click and hold) to the node. Avoid crashing into nodes. You can use [W] and [S] to change the length of your tether, and also use [ESC] to pause.
| Web | http://goudagames.com/games/ian/ld30.html |
| Source | http://goudagames.com/games/ian/ld30-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29135 |
Ratings
| Coolness | 75% | 2 |
| Overall | 2.56 | 1084 |
| Audio | 1.20 | 1006 |
| Fun | 2.53 | 978 |
| Graphics | 2.40 | 979 |
| Humor | 1.53 | 928 |
| Innovation | 3.37 | 394 |
| Mood | 2.30 | 1022 |
| Theme | 3.22 | 581 |
After 30 min of playing this game, I managed to score 860, with 5 nodes... It's quite hard, actually.
The idea is interesting, but it would require a tutorial or something to explain the rules.
@burgerdare No, but I realised they were similar during development. I took no inspiration from floating point, since I haven't played it myself.
I try: If a blue node had an orbital, try to collide it with the green circle then you have to release the blue node to click on an other with the same number of the orbital collected...
(Yeah, very hard to explain...)
And I see some people complaining about instrucions. I've found that the cause of that is usually not actually the instructions, but unclear visual communicaion from the game. Suggestions that could improve that: feedback when you press something, a highlighting of new things to catch, more zoomed out camera (gives a better overview), making the matching packages and nodes the same color. And also an easier beginning, since if people think the beginning is too hard, they'll often complain about the instructions. Just some suggestions that I've found often works. It's awesome that you try to make an original gameplay idea, it's much better than a lot of the uninspired games around.
I totally agree with ZeppelinCaptain.
I think one of the main problems for new players is, that you don't have any visual indication as to in which direction you are moving. Adding a background (could just be a grid of lines or anything) and maybe even a trail to the player would help immensly.
I would also suggest starting with 3 nodes, as with two nodes you don't have any way to recover from a collision-course with a node.
Also making the clicks snap to the nearest node (or just increasing their hitbox for clicking) would make it more a game of timing and reflexes instead of a game of mouse-aiming skills.
Having said all that, don't think I don't like it. It's just when you see a great game and there are those things that keep it from being an super awesome game, then those things tend to be extra annoying.