Abacus Fighter by deadpixelsociety
Run:
If you have Java installed you should be able to just double click the 'abacusfigher.jar' file to run it
directly. Otherwise, try the command 'java -jar abacusfighter.jar'. If it won't run hit me up on Twitter or
the compo page.
Objective:
The goal of the game is to calculate the given number at the top of the screen before your opponent does.
You accomplish this by adding beads to your side of the abacus. Each bead adds ONE UNIT OF VALUE for that row.
The row values are:
1.............. |-@@@@@@@@@@-|
10............. |-@@@@@@@@@@-|
100............ |-@@@@@@@@@@-|
1000........... |-@@@@@@@@@@-|
10000.......... |-@@@@@@@@@@-|
100000......... |-@@@@@@@@@@-|
e.g., 3 beads from the first row are worth 3 points. 3 beads from the 2nd row are worth 30 points.
Controls:
Player One:
MOVE UP - W
MOVE DOWN - S
ADD BEAD - A
REMOVE BEAD - D
FORCE BEAD - DOUBLE D
SHAKE ABACUS - SPACE
Player Two:
MOVE UP - UP
MOVE DOWN - DOWN
ADD BEAD - RIGHT
REMOVE BEAD - LEFT
FORCE BEAD - DOUBLE LEFT
SHAKE ABACUS - SPACE
N - Mute sound
M - Mute music
F11 - Toggle fullscreen
ESC - Exit
Gameplay:
Move your arrow up and down along the rows. Use your 'add bead' key to add a bead to your side from the available
beads. If there are no more available beads you will instead steal one from your opponent. There are only 10 beads
and some numbers will require more than your even share!
Use your 'remove bead' key to remove a bead you previously added or that was forced onto you. Double tap that same
key to force a bead onto your opponent. This will throw their number off and buy you valuable time!
Press the 'shake abacus' key to shake the abacus violently! This will randomize the positions of all beads on the
abacus. Some will be on your side, some on your opponenets, and some sitting in the middle. Use this to buy yourself
time if you're about to lose. Only 2 shakes per game can be used, and they are shared between you and your opponent.
If you have Java installed you should be able to just double click the 'abacusfigher.jar' file to run it
directly. Otherwise, try the command 'java -jar abacusfighter.jar'. If it won't run hit me up on Twitter or
the compo page.
Objective:
The goal of the game is to calculate the given number at the top of the screen before your opponent does.
You accomplish this by adding beads to your side of the abacus. Each bead adds ONE UNIT OF VALUE for that row.
The row values are:
1.............. |-@@@@@@@@@@-|
10............. |-@@@@@@@@@@-|
100............ |-@@@@@@@@@@-|
1000........... |-@@@@@@@@@@-|
10000.......... |-@@@@@@@@@@-|
100000......... |-@@@@@@@@@@-|
e.g., 3 beads from the first row are worth 3 points. 3 beads from the 2nd row are worth 30 points.
Controls:
Player One:
MOVE UP - W
MOVE DOWN - S
ADD BEAD - A
REMOVE BEAD - D
FORCE BEAD - DOUBLE D
SHAKE ABACUS - SPACE
Player Two:
MOVE UP - UP
MOVE DOWN - DOWN
ADD BEAD - RIGHT
REMOVE BEAD - LEFT
FORCE BEAD - DOUBLE LEFT
SHAKE ABACUS - SPACE
N - Mute sound
M - Mute music
F11 - Toggle fullscreen
ESC - Exit
Gameplay:
Move your arrow up and down along the rows. Use your 'add bead' key to add a bead to your side from the available
beads. If there are no more available beads you will instead steal one from your opponent. There are only 10 beads
and some numbers will require more than your even share!
Use your 'remove bead' key to remove a bead you previously added or that was forced onto you. Double tap that same
key to force a bead onto your opponent. This will throw their number off and buy you valuable time!
Press the 'shake abacus' key to shake the abacus violently! This will randomize the positions of all beads on the
abacus. Some will be on your side, some on your opponenets, and some sitting in the middle. Use this to buy yourself
time if you're about to lose. Only 2 shakes per game can be used, and they are shared between you and your opponent.
I love the idea and take on theme. But, although I haven't really played it, it seems to me almost impossible to match the number when the other player is trying to do the same all the time. Maybe if there was a time limit after which the one who is closer wins?
It's not too bad I think. It can take a little bit of time to look at the target number and the board and figure out what moves you need to make still. So the intention was for a bit of skill and planning to help you get ahead there. Hopefully it plays like that, too!
Of course, I haven't actually played it with a second player yet so I might be completely wrong; I'll get a friend sometime and test it out. Good job!