GPS: Galactic Parcel Service by lakael
Space is huge, but that hasn't reduced people's needs for a speedy parcel delivery service. Protect your cargo, manage your clients' happiness, and get packages to their destination before time runs out.
Controls: WASD, Arrow keys, and mouse. You'll figure it out. You're smart.
The only builds that were tested were Web (Firefox) and Windows... so good luck!
For the Linux version, you need to make it executable: http://pastebin.com/y58m05Lf
We are a team of two (Ryan Harrington, programmer, and Lauren Ellis, artist) who work together under the name of Ignis Studios. This is our first Ludum Dare. Original soundtrack composed for this game by Jeff McMillen.
Controls: WASD, Arrow keys, and mouse. You'll figure it out. You're smart.
The only builds that were tested were Web (Firefox) and Windows... so good luck!
For the Linux version, you need to make it executable: http://pastebin.com/y58m05Lf
We are a team of two (Ryan Harrington, programmer, and Lauren Ellis, artist) who work together under the name of Ignis Studios. This is our first Ludum Dare. Original soundtrack composed for this game by Jeff McMillen.
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.35 | 294 |
| Audio(Jam) | 3.29 | 284 |
| Fun(Jam) | 3.20 | 289 |
| Graphics(Jam) | 4.17 | 96 |
| Humor(Jam) | 2.97 | 186 |
| Innovation(Jam) | 2.61 | 605 |
| Mood(Jam) | 3.21 | 319 |
| Theme(Jam) | 3.28 | 327 |
You should be so proud of what you have here.
By the way, with the pastebin I gave you, I wanted you to:
- Create "Makefile" file, with no extension
- Add the content of the pastebin in the file
- Put the Makefile at the root of the linux build
- Zip it and resend
- Then say somewhere that you need to type "make" in a terminal to make the files executable
I think through that people will understand how to make it executable. But you know, details KappaKappa
On a brighter note, from what I saw, this game is really polished. It's a good start for a 72h entry, good luck with your future projects :)
Title screen is so nicely designed! Confused why that look wasn't worked into the game itself.
Still had a good time with this!
Nice graphics and no problems with controlling the space ship. Although I do like the idea and see that you were trying to *connect worlds* in the game, to me planets != worlds, but I guess that's just my personal opinion :)
Gameplay wise, had some trouble figuring out what to do. People were shooting at me but I didn't have any reactions (no health bar, screen shake, etc). This could be the start of a fun space-themed rpg, however!
Finally, couldn't hear any audio though I saw it had original soundtrack. Double checked that my sound was on, too!
And I don't think there can be too many space games.