**YOU ONLY GET A GOOD FRAME RATE IF YOU USE CHROME**
This is my first Ludum Dare game. If you get stuck press s. I might make a post compo version with music, power ups, and movable blocks. It was made with html5. You only get a good frame rate if you use chrome. Safari completely botches the game, though it could be argued that the game completely botches safari (it's super hackish).
The beginning of this was great. Very funny and entertaining. I was really compelled to play the game after it. The game itself I did not find to be that enjoyable, but I thought the mechanic was a really cool idea, and given more time I'm sure you could have done some awesome stuff with it. Unfortunately, I got caught inside the objects a number of times.
I got pretty far and then I ran into "d:draw" written out on the screen and the graphics started to blur/repeat as if the screen buffer wasn't getting reset or something? Very odd. Kudos on the intro text, very funny.
thanks WesleyJohnson. yeah at that point i was very tired and i i realized i wasn't clearing that part, and i decided to leave 1000 pixels that didn't get cleared. beyond them theres just more of the same.
I really liked the setup and the idea. Encouraging full screen helped a lot in this regard, I think. The graphics were also really cool, but the gameplay was a bit confusing. Once I figured out what to do, it was fun, although a bit clunky at times. Overall, good job!
Lovely intro with nice pacing and humour. Unfortunately the game itself isn't really fun. However the graphics looks quite nice and I think some audio this could've had a very nice atmosphere.
The intro was great! The concept was great! The mechanic idea was great but once you realise that nothing happens and you have experienced all that it is going to offer, there is no incentive to keep playing.
I am not saying that is a bad thing though. I am glad I played.
I think the mechanic could be expanded upon to make some kind of VVVVVV style thing. And if you could represent the bounds of gravity with sound and visuals it would be really interesting what kind of puzzles you could design around that.
Like the book, the introduction was better :) I think the graphic style of the intro should also have been used in the game because it's a really big contrast, in style (and in scale) right now!
Liked the interpretation of the theme and LOVED the dramatic intro. The game mechanic was a cool direction, though the execution of the game itself was a little bit a letdown.
At least watching the intro was WELL worth the time watching it and trying the game!
I am not saying that is a bad thing though. I am glad I played.
I think the mechanic could be expanded upon to make some kind of VVVVVV style thing. And if you could represent the bounds of gravity with sound and visuals it would be really interesting what kind of puzzles you could design around that.
At least watching the intro was WELL worth the time watching it and trying the game!