Station 42 by seurimas
http://properprotagonist.wordpress.com/
Hack your friends in this local multiplayer game. Traverse the boundaries of your universe to hop between worlds to gain an edge. Hack sentries to lay traps for your enemies. Hack portals to score points. Hack your opponents to send them across worlds.
* 3 levels
* Ouya support.
* Controller support.
* Seats 2-4 players.
WASD/TFGH/IJKL/Arrows - Move
Q/R/U/Left Mouse Button - Hack
E/Y/O/Right Mouse Button - Hop worlds
Hack your friends in this local multiplayer game. Traverse the boundaries of your universe to hop between worlds to gain an edge. Hack sentries to lay traps for your enemies. Hack portals to score points. Hack your opponents to send them across worlds.
* 3 levels
* Ouya support.
* Controller support.
* Seats 2-4 players.
WASD/TFGH/IJKL/Arrows - Move
Q/R/U/Left Mouse Button - Hack
E/Y/O/Right Mouse Button - Hop worlds
Ratings
| Coolness | 62% | 3 |
| Overall | 2.79 | 950 |
| Audio | 2.40 | 714 |
| Fun | 2.72 | 830 |
| Graphics | 2.29 | 1037 |
| Humor | 2.13 | 694 |
| Innovation | 3.16 | 552 |
| Mood | 2.54 | 922 |
| Theme | 3.26 | 554 |
Hopping between worlds made this on-theme and is also an interesting gameplay element, although it seems like it would make it even less likely for the players to interact. I'm concerned this might turn the gameplay into mostly wandering alone and capturing flags (I mean hacking portals).
Someone try this with a group of people and report how it was in reality!
The "ideal" gameplay would involve players setting traps with turrets, then hacking their enemies into the other world to drop them into them. This is (supposedly) encouraged by level design where 1 or 2 portals are accompanied by turrets in one world.
It was a good idea, but it needs a lot of tuning before it can really be fun with multiple people.
This is pretty much what I was afraid of/assumed. Thanks though, it's great hearing some feedback from someone who played it multiplayer!