{"author_link":"\/author\/parahunter\/","author_name":"Birke","author_uid":"2550","comments":[{"author_name":"Nuclear Napalm","author_uid":"38866","time":"Aug 26, 2014 @ 8:09am","epoch":1409040240,"text":"Visuals and sound reely cool. But the goal of the game?"},{"author_name":"eastes","author_uid":"34676","time":"Aug 26, 2014 @ 8:15am","epoch":1409040600,"text":"Nice procedural worlds!"},{"author_name":"ruerob","author_uid":"36728","time":"Aug 26, 2014 @ 8:17am","epoch":1409040720,"text":"This is a nice game. I like exploring worlds and the graphics and musik really fit together."},{"author_name":"r0x0r","author_uid":"31480","time":"Aug 26, 2014 @ 8:24am","epoch":1409041140,"text":"really cool graphics\/sounds and the explorative feeling"},{"author_name":"RFMTeam","author_uid":"42300","time":"Aug 26, 2014 @ 10:51am","epoch":1409049960,"text":"Nice feeling of exploring new worlds, what's here is very well done, but lack much to do"},{"author_name":"Tanser","author_uid":"27381","time":"Aug 26, 2014 @ 12:01pm","epoch":1409054160,"text":"Love the graphics, they really make nice atmosphere combined with the sounds. The particles are amazing. :)"},{"author_name":"InfectionTeam","author_uid":"37445","time":"Aug 26, 2014 @ 12:03pm","epoch":1409054280,"text":"Very beautiful. I enjoyed it as it is, but I wouldn't mind it being 'gamified' a bit by making collisions destroy your ship and making it a procedural race between portals. Just a thought ;)"},{"author_name":"Piat","author_uid":"25677","time":"Aug 26, 2014 @ 12:06pm","epoch":1409054460,"text":"Fun to explore, nice graphics :)"},{"author_name":"simplesmiler","author_uid":"33963","time":"Aug 26, 2014 @ 12:25pm","epoch":1409055600,"text":"Controls are slightly unintuitive, but visuals are very good."},{"author_name":"FurtherForm","author_uid":"41223","time":"Aug 26, 2014 @ 3:48pm","epoch":1409067780,"text":"Loved the atmosphere and being very suited to the theme. Other than exploration, actual gameplay felt missing any purpose. At first I thought the point was to collect and plant seeds from the dungeons. All in all one of the most impressive looking games so far, especially the tight and dark rooms were claustrophobic."},{"author_name":"OnlySlightly","author_uid":"1959","time":"Aug 26, 2014 @ 10:23pm","epoch":1409091480,"text":"Excellent visuals and mood you set. It felt really cool exploring the creepy environment feeling like I discovered this world for the first time. The motion and controls were very fluid. Great job!"},{"author_name":"Jishenaz","author_uid":"26581","time":"Aug 26, 2014 @ 11:48pm","epoch":1409096580,"text":"That is the best hovercraft ever. I only realized after exploring many caves that this was supposed to be endless and procedurally generated. This is excellent work, even though there isn't a game. The controls were great in my opinion, it was really fun flying that hovercraft around. Those strange triangle structures are interesting. Music and light effects are also spot on."},{"author_name":"Hyoga-3D","author_uid":"23927","time":"Aug 27, 2014 @ 1:42pm","epoch":1409146620,"text":"Nice game, I really liked the turbines."},{"author_name":"SaintHeiser","author_uid":"14848","time":"Aug 27, 2014 @ 3:15pm","epoch":1409152200,"text":"Whoah! This game is totally fit the theme =)\r<br\/>Like the visuals and meditative atmosphere.\r<br\/>Well done!"},{"author_name":"adrenalinehigh","author_uid":"36798","time":"Aug 27, 2014 @ 10:50pm","epoch":1409179500,"text":"The aesthetic and control scheme are great, the changing music and environments set a nice mood but there's no gameplay to speak of. Even a few simple enemies chasing me to the portal would have raised this several notches.\r<br\/>\r<br\/>Leaving 'fun' as n\/a."},{"author_name":"LD_LAN_Party","author_uid":"26312","time":"Aug 27, 2014 @ 11:01pm","epoch":1409180160,"text":"Kept freezing when I would click the mouse"},{"author_name":"Romko Pidstryhach","author_uid":"32804","time":"Aug 28, 2014 @ 3:58pm","epoch":1409241180,"text":"Great visuals"},{"author_name":"Aaron San Filippo","author_uid":"12401","time":"Aug 30, 2014 @ 6:07pm","epoch":1409421720,"text":"Cool visual, I like the feel of being lost! I've got a terrible sense of direction, so some landmarks beyond the spikes on the walls would've been cool."},{"author_name":"Alexandre Szybiak","author_uid":"18469","time":"Aug 30, 2014 @ 6:12pm","epoch":1409422020,"text":"Nice haunting mood."},{"author_name":"ethankennerly","author_uid":"3040","time":"Aug 30, 2014 @ 9:49pm","epoch":1409435040,"text":"The beautifully lit stalagmites in the caves and the haunting ambient music enchanted me.  If you continue to develop this, have you considered breadcrumbing to targets to shoot?"},{"author_name":"Birke","author_uid":"2550","time":"Aug 30, 2014 @ 11:38pm","epoch":1409441580,"text":"Thanks for the nice comments everyone. We are considering doing more with it at a later point. We want to make the cave generation more varied and also have hazards for the player. I have always loved the camera mechanic in Beyond Good and Evil so that would probably also make it into the game since it fits well with the exploration mechanic."},{"author_name":"andrewkennedy","author_uid":"20990","time":"Aug 31, 2014 @ 12:09am","epoch":1409443440,"text":"Pretty, pretty game ! I'm going to check out the blog post on how you did the random generation - I really appreciate the time taken to explain it!"},{"author_name":"Adam Thompson","author_uid":"39368","time":"Aug 31, 2014 @ 12:10am","epoch":1409443500,"text":"Incredible atmosphere. I really want to play a full game that lets you properly explore these environments. Having some more details and things to look at: such as different flora and fauna. A first person option would be nice as well to drink in the details. Fantastic work for the jam, and I'm glad I played it :D"},{"author_name":"liquidminduk","author_uid":"37631","time":"Aug 31, 2014 @ 3:10am","epoch":1409454300,"text":"great work on the procedural worlds, I really enjoyed the atmosphere you created!\r<br\/>It would of been nice to see a little more variation in the caves to keep the player hooked, and promote more exploration\r<br\/>Overall a really great entry!"},{"author_name":"TKia_","author_uid":"6463","time":"Aug 31, 2014 @ 4:48am","epoch":1409460180,"text":"Very aesthetically pleasing with nice visuals and ambient sound. Was artsy-looking with some seeds and almost unsettling (in an atmospheric, good sort of way) with others. Spamming flares was fun. Good job!"},{"author_name":"LTyrosine","author_uid":"6633","time":"Aug 31, 2014 @ 4:10pm","epoch":1409501100,"text":"Nice atmosphere created with beautiful visuals and music but controls needs more work.\r<br\/>I also liked the non violent exploratory approach of this game (Noctis IV came to my mind as a good example). I hope you guys intend to work further on this one."},{"author_name":"Birke","author_uid":"2550","time":"Sep 1, 2014 @ 10:24am","epoch":1409566740,"text":"Ha I did not know about Noctis. It seems like non violent No Man's Sky, for DOS :P"},{"author_name":"spotco","author_uid":"35477","time":"Sep 1, 2014 @ 10:30pm","epoch":1409610300,"text":"Pretty graphics, but not that much actual gameplay.\r<br\/>Also, controls felt very off, hard to guide the ship into the tiny portal if it was facing vertical."},{"author_name":"MerlijnVH","author_uid":"14952","time":"Sep 12, 2014 @ 8:22pm","epoch":1410553020,"text":"Nice entry and good atmosphere, though the controls were a bit hard."}],"images":["ld30\/2550-17622eec169e8b0f4e73fd5c58cdbc39.jpg","ld30\/2550-d72e9060612c9cef4c28b74acc3eceef.jpg","ld30\/2550-16cc20949e2b5b65f9f6df2ad18c0df0.jpg","ld30\/2550-a799fe1ca1eb381ca58b621315806169.jpg","ld30\/2550-e256c8c5a7150d417107c5440e5d97a4.jpg"],"links":[{"url":"http:\/\/alexanderbirke.dk\/projects\/ludum-dare\/30\/index.html","text":"Web"},{"url":"http:\/\/samchester.itch.io\/connected-caves","text":"Windows"},{"url":"http:\/\/samchester.itch.io\/connected-caves","text":"OS\/X"},{"url":"http:\/\/samchester.itch.io\/connected-caves","text":"Linux"},{"url":"https:\/\/github.com\/parahunter\/cave-creator","text":"Source"}],"metadata":{"g_key":"17345","g_author":"2550","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"17374","g_title":"Connected Caves","g_status":"UCHK1","g_place":"287","g_commentcount":"29","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2550-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2550-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2550-shot3.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2550-shot4.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/2550-shot2.PNG-eq-900-500.jpg"],"text":"A game about exploring endless caves, pondering life and admiring bezier curves.\r\n\r\nControls:\r\nWASD - Directional thrust\r\nSpace \/ L Shift  - Vertical thrust\r\nMouse - Turning\r\nLeft Mouse button - Fire Flare\r\nRight Mouse button - hold to boost speed\r\nQ - View current seed number & field to enter custom seed\r\nEsc - Quit\r\n\r\nMade by Alexander Birke (@AlexanderBirke) and Sam Chester (@SamChesterD)\r\n\r\nMusic via Newgrounds Audio Portal: by Anima Theory, Anthony Floccari, Xerferic and Beaker E-Music\r\n\r\nI did a blog post on how the caves are generated:\r\nhttp:\/\/www.ludumdare.com\/compo\/2014\/08\/30\/the-procedural-level-generation-in-connected-caves\/","title":"Connected Caves"}