Planestroller by ShaunJS

[raw]
made by ShaunJS for LD30 (COMPO)
Dev Timelapse: https://www.youtube.com/watch?v=HYal2-fzVZs <3

A short game about a Wizard who's power to change reality went haywire and flung him into some extradimensional... place.

All you need is love. (and the arrow keys)

Loads and loads I wanted to add to this, originally wanted each 'universe' to be more aesthetically themed (different floors and tiles) but time is time. So you get variants of Render Clouds in photoshop.

Super short and sweet. Just run the exe.

The source is obviously included but jeez don't look at it or you'll go mad cthulu style.

Ratings

Coolness 45% 1426
Overall 3.85 65
Audio 3.52 135
Fun 3.96 29
Graphics 3.44 350
Innovation 3.67 189
Mood 3.73 79
Theme 3.92 95

Feedback

tigerbyte
25. Aug 2014 · 02:00 UTC
I like the main menu. Good job with this. As a follower of your videos I can't say I'm surprised!
C_Walden
25. Aug 2014 · 04:12 UTC
That was pretty fun! Repetitive but decent music, fit the ambiance well. The last stage was tough, but I persevered. I didn't notice any glaring flaws, and the difficulty ramped up nicely. Great job.
vinhuman
25. Aug 2014 · 04:41 UTC
This game is pretty tough after the first few levels! I found it a bit easier if I used my mouse cursor to plot out the square I needed to book it to haha. Definitely a cool game. Solid menu, graphics, and features for the time constraint. I thought the progression was about right too. Really good use of the theme. I'm going to beat it... eventually.
capsizedmoose
25. Aug 2014 · 05:22 UTC
this is pretty fun :D
cardboard
25. Aug 2014 · 05:34 UTC
The difficulty increased very effectively. The easy levels weren't too easy, and the later levels were challenging enough. The art is good, and the music fits the game and mood very well.
arttut02
25. Aug 2014 · 10:45 UTC
That was very interesting game, in a good way. Had some flashbacks from Another Perspective though ;).
dickpoelen
25. Aug 2014 · 14:50 UTC
That's a pretty solid game! Nice. Really like the portal sound :)
Aedx
25. Aug 2014 · 15:32 UTC
Nortan SONAR insta-deletes upon running... As it is supposedly a 'High-Risk Item' there is absolutely nothing I can do about it :l
Aedx
25. Aug 2014 · 15:38 UTC
Never mind, did a bit of Googling and found out how to exclude files :D
Zekronz
25. Aug 2014 · 15:57 UTC
This was really fun to play! Great work! :D
Aedx
25. Aug 2014 · 16:00 UTC
Note there is a glitch with the second level involving the pushable blocks, where if timed correctly, the gap can be simply walked across without dying. I have not looked into the source code, but I would assume that it is associated with the way in which one has a small window during which the player is invincible between dimension switching.
Aedx
25. Aug 2014 · 16:03 UTC
This bug is in fact applicable to all levels involving a 1-block gap.
Aedx
25. Aug 2014 · 16:07 UTC
Yes, the final two levels can be pretty much skipped via this. Otherwise, great game, nice graphics, a fairly solid concept (although one which I have seen before) and I love the animation at the outside :D

The music can be a little repetitive, but this is a short game, and written in a short time space, so well done!
mee.feed
25. Aug 2014 · 17:29 UTC
Awesome Game really. The Idea Was Quite Cool.
matiasmunyo
25. Aug 2014 · 18:03 UTC
wonderful
🎤 ShaunJS
25. Aug 2014 · 18:49 UTC
@Aedx

Well spotted! I actually became aware of this in the last 6 hours or so of development. I decided to leave it in because 1. the effort to track it down and 'fix' it wasn't something I could afford and 2. I actually just thought it was really cool! haha. I think my softspot for speedrunning slips in to the things I make sometimes =D
FineSpun
25. Aug 2014 · 18:50 UTC
Awesome game! I like the idea of changing platforms. Keep it up bro.
K3nnyklizzl3
25. Aug 2014 · 19:49 UTC
Fantastic work! I really enjoyed the live feed (haven't watched the time-lapse vid yet, but I will). Thanks so much for everything you do bro!
Ekilibr
25. Aug 2014 · 22:32 UTC
Pretty amazing work. Love the mechanic, and pretty much looking like my game on the paper (a wizard who travels between two worlds), but totally different on application !

You really did a good job, and there's a great level design with growing difficulty. Do an app, and I buy it :)
alvarop
26. Aug 2014 · 02:15 UTC
Nice little game, I enjoyed it!
Denisre3
26. Aug 2014 · 02:22 UTC
It's a really fun and awesome game!
Conk
26. Aug 2014 · 12:01 UTC
That was a challenge, and I'm impressed with it's length, really good job!
swich
26. Aug 2014 · 14:17 UTC
Nice intro menu. The game is innovative in its approach but I would enjoy the ability to control the switching or speed it up a little bit because I sometimes felt it was too long when I was just waiting for it to switch. Also, the movement of the character felt a little floaty (moved more than I expected it to). Otherwise I really like the idea and you should try to polish the graphics and audio a little bit.
steve
26. Aug 2014 · 15:04 UTC
I really enjoyed this, especially the last level where I had to think several switches ahead.

I think it could have done with a 1 key buffer though, there were a couple of places I died because I double tapped the key and the second hit didn't register.

This might be because I've been playing a lot of crypt of the necrodancer recently, but I also felt as though the switch should in some way be timed to the beat of the music, the music felt a little disconnected from the game to me because the game has a tick/tock beat, but the music didn't follow it.

I also hit that bug of being able to cross between tiles during the switch when I should have fallen to my doom, it did have an element of 'saving myself in the nick of time', but overall it felt a bit exploity :)

Foreshadowing the game in the menu design was a clever touch too.
🎤 ShaunJS
26. Aug 2014 · 16:06 UTC
@Steve
Thanks!

I actually did play with the idea of the music syncing with the switching as that would have been AMAZING to get working. But unfortunately for gameplay reasons the timing of the switches had to occur differently on each level. (and also the timing resets when you die, etc)

Not that it wouldn't have been possible to find a way to do this, but there simply wasn't time. Would have loved to do it though and I agree it would make things better!

Thanks for playing =)
FGM
28. Aug 2014 · 13:33 UTC
Loved it. Awesome graphics. And the gameplay is easy to understand, yet complex. Made for some really hard puzzles.
Pesty
29. Aug 2014 · 18:56 UTC
Fun little game, good graphics and music(didn't have to turn it off) bit too frustrating towards the end, gave up on the 3 block level.
RHY3756547
03. Sep 2014 · 16:36 UTC
Very nice work! The difficulty scaling was spot on, the later puzzles were brilliant! I was pretty surprised at the quantity of levels you managed to make within 48h, well done!
FenceBrothers
18. Sep 2014 · 23:18 UTC
Great stuff! Sucks that you didn't get a chance to really break away from gameplay similar to [Another] Perspective, but this is still a unique and interesting game itself. And fun!

Not to discredit the puzzles in any way, but I really think the title screen is my favorite thing about this game. Too many games just throw away the title screen like it's a necessary evil. Yours was basically the first tutorial level, and served as a great introduction to the gameplay.