Battle of Khe Sanh by SuperChihuahua
The Battle of Khe Sanh was a battle during the Vietnam War where the Khe Sanh Combat Base was surrounded by enemy forces. You're the base's logistics officer and the only one who's connected to the outside world. Your mission is to keep the base alive until help arrives...
...if it arrives.
...if it arrives.
| Web | http://www.habrador.com/labs/ld48/ |
| Source | http://www.habrador.com/labs/ld48/LD48-khe-sanh.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35585 |
Ratings
| Coolness | 56% | 3 |
| Overall | 2.43 | 1139 |
| Audio | 1.75 | 938 |
| Fun | 2.10 | 1133 |
| Graphics | 2.63 | 850 |
| Humor | 1.90 | 838 |
| Innovation | 3.13 | 575 |
| Mood | 2.50 | 944 |
| Theme | 2.10 | 1128 |
I think that the concept -- you're a base commander under siege, and you have to handle the logistics -- is very cool. There could be a good game written about this. Right now this game isn't that, yet. The decisions are too opaque: I need more information. The graphics are such that I can barely understand what's going on. Etc.
Also, tellingly absent from my order list is a request for air support. Given how many tons of bombs the US dropped on the area surrounding Khe San, you would think that would feature heavily.
While we're on the subject, it's sort of horrifying to have the Vietnam War reduced to a series of order requests. I'm not sure whether or not this is intentional, or if you care, but it was disturbing to me.
I think that there's a good idea here: it might be worth reworking from scratch and thinking more carefully about how the player receives information and places orders.
As I started the game things changed. While the concept seemed really easy to grasp and the controls were easy to understand as well (although I wished you added the controls to this post too), I wasn't sure what am I supposed to do.
I didn't know what the rules are. Yes, I knew I should order stuff but I was under attack and I didn't know how to stop that or perhaps even do something that would lead to that. I saw soldiers running around some random direction but wasn't sure if I can influence that.
Also there is no enemy on site except for the explosions so I wasn't sure if I can affect that. I started ordering things but wasn't sure what I am ordering them for or how I was to lose so I could win.
Also the pickups or the planes come and go at random times not sure how to speed them up or even if that is possible.
Sometimes a message shows up "no delivery because of artillery shellings" but not sure how I can prevent that in the first place.
All in all, I feel the game had a good potential (still do I think) but perhaps if things are clearer and easier to identify with, one could easily have fun with it.
Good work though :D