Getting Control of Your Life in Five Easy Steps by Ben Lehman
I set out to write a tabletop rpg and ended up writing something that I'm 90% certain isn't a game at all. Submitting it anyway.
| Web | http://www.ludumdare.com/compo/2014/08/24/getting-control-of-your-life-in-five-easy-steps/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31743 |
Ratings
| Coolness | 28% | 1836 |
| Overall | 2.94 | 829 |
| Innovation | 3.56 | 250 |
| Theme | 2.93 | 767 |
Let me explain something about my game.
1 - Moto of the game is Patience and Thinking. As in many of my games, you have to look closely at small details. For example "Heal Link" button doesn't do what's written on it, but it does throw off player.
2 - Game is beatable. When there are no links, there won't be any link damage.
3 - Don't rush your way thought. Enjoy the moment you're currently in.
BTW Really nice game.
In a way this is the best piece I've yet uncovered in this competition (just starting to scratch the surface), because it's closer to publishing quality by far than any but the simplest of games could be; from another perspective it's merely sidestepping the competition altogether, not being a game in any way except in its format, and not even a video game. Another way to look at it is that it's a very small and compact thing, yet what little is there is done well. A valid choice in a competition that pushes you to balance ambition with extremely limited resources and time.