Gimbal Fighter by kumoi

[raw]
made by kumoi for LD30 (JAM)
During a discussion about Gimbal-Lock, we came up with the idea of a bubble-fighter style spaceship which could navigate space with a rotating cockpit.

The Story:
==================
The Galactic Order of Federated Systems is losing the war against an invading fleet of spaceships. The enemy is hindering supply lines by destroying warp gates throughout the system. In order to re-establish communication and advance the enemy lines, you have been tasked to fly with an experimental point-to-point jump module into enemy territory, deploy and defend warp gates and escort our troops and supplies. Your Zero class Gimbal Fighter is agile, fast and devastating in the right hands.
Good luck, and godspeed.

Admiral Reginald B. Dingus
Galactic Order of Federated Systems



How to Play:
==================
Escape: Pause
W:Forward
A:Strafe Left
S:Backward
D:Strafe Right
Q:Roll Left
E:Roll Right
Ctrl:Float Down
Space:Float Up
Mouse Move: Rotate ship (Yaw & Pitch)
1: Select Rapid Blaster weapon
--Left Mouse to shoot, hold for continuous fire
2: Select Lance Beam
--Hold Left Mouse to Charge, release after charge to fire
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Right Mouse Button: While held down, allows cockpit to freely rotate (with mouse movement) to engage enemies without modifying ship course.
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Ratings

Coolness 60% 3
Overall(Jam) 3.02 515
Audio(Jam) 2.76 486
Fun(Jam) 3.12 330
Graphics(Jam) 3.38 382
Humor(Jam) 1.86 559
Innovation(Jam) 2.80 512
Mood(Jam) 3.04 410
Theme(Jam) 2.06 710

Feedback

PeteGrammarman
26. Aug 2014 · 05:14 UTC
Cool little space shooter. I didn't really see any of the screenshot art in the game though? Maybe I wasn't skilled enough. Mouse sensitivity could be turned up a bit too.
r0x0r
26. Aug 2014 · 05:19 UTC
a linux build would be nice
pjchardt
26. Aug 2014 · 05:19 UTC
Controls felt nice and the graphics were good. The combat felt redundant after awhile though. Nice controls for a space combat game, maybe you can add more post jam :)
vulpineblazeyt
26. Aug 2014 · 05:19 UTC
Beautiful game, totally reminiscent of Descent, but with some really cool features.
Ervin
26. Aug 2014 · 05:20 UTC
Nice models - just missing some textures :).
lakael
26. Aug 2014 · 05:22 UTC
i really had no idea what was going on. sorry if i sound dumb. just didnt get it
rustybroomhandle
26. Aug 2014 · 05:23 UTC
Pretty graphics, and fun to fly around :) Good work!
AortaStudios
26. Aug 2014 · 05:24 UTC
Very cool! I don't have an Oculus sadly (but I have developed for it) and I can imagine it working really well at the same time as making the player feel very motion sick! Nice entry!
TheGamingProject
26. Aug 2014 · 05:24 UTC
This was pretty fun to fly around in. I'll definitely have to check it out on the Rift later :)
zillix
26. Aug 2014 · 05:31 UTC
Great work! It was very immersive- the cockpit visuals were a nice touch. I didn't see any sort of win screen when I killed anything... perhaps I missed something?
GAFBlizzard
26. Aug 2014 · 05:34 UTC
The spinning control pod with right click is a cool idea, so you can shoot behind yourself as you fly along. Shooting down enemy ships (I am guessing the goal is destroying all the red guns) took a long time though, since the guns take so many hits, or one hit each with the slow gun.

I ran into some issue where if I switched out of the window and back, my mouse cursor appeared, and even going to fullscreen mode after that did not recapture the mouse cursor. As a result I could not play very well after that, since turning was too slow and/or the moue would escape.
Oxeren
26. Aug 2014 · 05:41 UTC
I liked that chargable beam, felt really cool :) Model of the ship in main menu also looks cool. Other stuff lacks polish, I guess. Are there winning conditions? I think I destroyed all the enemy guns but nothing happened.
SwiftIllusion
26. Aug 2014 · 05:44 UTC
Favorite part of this is definitely the second weapon XD. That sound, and it bouncing off, ships, is great.
The concept is cool however I don't think it really benefits this gameplay, especially when in a cockpit view, I ended up not really understanding exactly how using the different controls really effected my movement-or rather it didn't feel necessary for what we were asked to do so it felt clunky. Also regrettably nothing felt satisfying because it was just kind of like 'okay well all those turrets on the ship are gone...An explosion or at least the ship being destroyed after the turrets were gone would have really helped with that.
Main suggestions would be additional enemies that made the unique movement method relevant, improving feedback when getting attacked/taking damage (the enemies bullets made it hard to tell when I was being hit short of seeing that ship icon on the left going red), and making victory over enemies more satisfying (e.g. explosion, etc).
taocayo
26. Aug 2014 · 06:09 UTC
Reminded me of Tie Fighter. Great mood.
FurtherForm
26. Aug 2014 · 15:57 UTC
Nice clean little shooter. Liked the enemy ships and good controls, hectic first impression among all the lasers though the combat got bit stale after a while. at first I thought my trail was actually left by some other enemy or ally moving around in the scene.
slumber
27. Aug 2014 · 04:12 UTC
great entry, reminds me alot of starfox. you should work on getting that art in the game and repost so i can play it again!
seantheartist
27. Aug 2014 · 04:28 UTC
cool game, really nicely crafted. My only critique is that I wish the UI of the ship took up less space so I could see more . Great work!
rRootagea
27. Aug 2014 · 05:06 UTC
Couldn't find any warp gates but that lance weapon, man!
chas
27. Aug 2014 · 06:45 UTC
Wow -- a space fighter! Nice modeling!
liquidminduk
27. Aug 2014 · 07:24 UTC
Ah, this takes me back to the days of X-wing. Really great work! Art style works well too.
sephyka
27. Aug 2014 · 07:40 UTC
Wow, a 3D Unity shooter Entry. Ambitious!
Awesome immersive playability
It might be great with more textures work.
Love the second weapons and its sound!!!
lolofinil
27. Aug 2014 · 08:17 UTC
Like your concept art :P
Larzan
27. Aug 2014 · 09:15 UTC
Nice movement handling, i like it. But is it open end?
udo
27. Aug 2014 · 17:56 UTC
VEry solid entry. I would have loved to get a better visual of the fighter in action (other than just sitting in the cockpit). It feels a bit unfinished, but with a little polish you could make this into a very nice space shooter! Also, what's the deal with the concept art? Did you make that too? It's pretty amazing :)
jordanbloemen
28. Aug 2014 · 01:37 UTC
Fun the fly around in, good feel to it.
JavadocMD
28. Aug 2014 · 06:12 UTC
Definitely a cool little space fighter game. Could use better feedback - when were you hit? When did you hit the enemy? How close are you to blowing up? Where are the remaining enemies?
hamster_mk_4
29. Aug 2014 · 06:33 UTC
I like the feeling of scale flying next to the big ships can provide.
alvivar
30. Aug 2014 · 07:42 UTC
i play both versions, pretty cool the post compo, it shows where you want to go.

good work!
Dohan
30. Aug 2014 · 12:06 UTC
Great concept that only seems to lack a win condition. The graphics are pretty even without the shaders. The sound effects are very cool, specially the lance bean (it feels really powerful).
hoyt hoy
30. Aug 2014 · 13:04 UTC
Drive this ship is good! I loved the rotate mode.
It's easy to destroy enemy's guns, but I didn't get what is the objective of this game.
Rehacked
31. Aug 2014 · 12:42 UTC
good game
spotco
02. Sep 2014 · 02:01 UTC
Fun concept though gameplay lacked feedback. Only way I could tell I was getting hit was after I died.
tbam
03. Sep 2014 · 07:08 UTC
Decently fun to fly, shooting got old quickly :/
Will Edwards
03. Sep 2014 · 07:56 UTC
+Overall +Graphics +Fun

Really really liked this!

I think it would have been easier to control if you'd used both arrow keys as well as WASD controls, not unlike I tried in my LD28 and LD24 entries.

This really is the kind of game I was trying to make in LD28 and 24 actually :)

Super gorgeous. +Potential :)
01101101
04. Sep 2014 · 07:39 UTC
A good Descent feeling. It's been a long time;)