Guild Inc by Ping78
You just established your workshops in the city. Now you only need profit. To make profit you know you can make goods and sell them in the market and you are known to be a good trader but that does not stop people from trying to make the stupidest deals which sometimes could give a lot of profit or crack a smile in your face. Now making goods by yourself you know is a bad idea and that's why you hire workers and assign them to your workshops. Though sometimes you make some goods for yourself to not lose your skills. You only wish that you could research something new, but you didn't have the time to build a research shop, at least not yet.
You have a lot's of items to buy/sell/build, but I think it's too much. The thing is, every objects leads to the same gameplay. If you have enought money, buy 25/50/100 to make the price go up, then sell everythings to make the price drop.
I didn't see the deals page at first but I think that would be a good idea to focus a little more on these deals and make the price more stable when you buy/sell goods.
http://i.imgur.com/7hZYQW2.png
W00t! It took a lot of clicking and a good deal being offered but I think that's going to be a high score that will be tough to beat! lol
Great game, very impressive for a 48hr compo entry. Technically the game could've allowed you to buy/sell in bulk or include a win condition but honestly I don't care. I loved it for what it was.
Score: (because I like scores)
Overall 5/5
Innovation 4/5
Fun 4/5
Theme 5/5
Graphics 5/5
Audio 3/5
Humor 0/5
Mood 4/5