{"author_link":"\/author\/orz\/","author_name":"Orz","author_uid":"5282","comments":[{"author_name":"Jaenis","author_uid":"36966","time":"Aug 26, 2014 @ 5:36pm","epoch":1409074260,"text":"Really original take of the theme! :) Sadly there was no audio."},{"author_name":"Endurion","author_uid":"103","time":"Aug 27, 2014 @ 7:03pm","epoch":1409165880,"text":"Neat idea. Those nasty slow villagers deserved to die anyway :)"},{"author_name":"Tifu","author_uid":"7793","time":"Aug 29, 2014 @ 12:47pm","epoch":1409316120,"text":"Heh, nice idea. The varying speed of the villagers makes it really challenging to keep them all alive :D\r<br\/>I got to level 14 or so before my last guy croaked :("},{"author_name":"Logan","author_uid":"12883","time":"Sep 3, 2014 @ 1:37am","epoch":1409707920,"text":"It didn't feel like I had a great deal of control over the villagers' survival.  Even if there was a shot about to hit one, it wasn't often that it seemed like I could save him.  I ended up with 2 villagers about 6 or 7 levels in, and managed to keep the pair of them alive until that game crashed at level... 15, I think?"}],"images":["ld30\/5282-84a5a2e2d4577429ae8f584007f13649.jpg"],"links":[{"url":"http:\/\/spaghettilogic.org\/connectedworlds\/ConnectedWorlds.zip","text":"Windows"},{"url":"http:\/\/spaghettilogic.org\/connectedworlds\/ConnectedWorlds.zip","text":"OS\/X"},{"url":"http:\/\/spaghettilogic.org\/connectedworlds\/ConnectedWorlds.zip","text":"Linux"},{"url":"http:\/\/spaghettilogic.org\/connectedworlds\/ConnectedWorlds.zip","text":"Source"}],"metadata":{"g_key":"17412","g_author":"5282","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"17441","g_title":"Wormhole Escape","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/5282-shot0.png-eq-900-500.jpg"],"text":"I based my entry on the common scene from Stargate where a bunch of unwashed rabble are being evacuated through the gate under fire.  It's short, but to the point.\r\n\r\nThe whole thing is written in C#\/Mono and uses System.Drawing for graphics.  You can run the game on Linux with \"mono connectedworlds.exe\" or on Windows with a double-click.","title":"Wormhole Escape"}