Hypnagogia by Cake&Code
"Hypnagogia is the experience of the transitional state from wakefulness to
sleep: the hypnagogic state of consciousness."
Morgan is fighting to live, stricken by disease the battle is slowly being lost.
Can you help Morgan gain the mental fortitude needed to overcome the
overwhelming sickness?
You will have to fight the disease when delving into Morgan's unconscious mind,
and when awake you must choose what to spend your time on. Know that doing
things in the waking world will help you in the dream world.
---DETAILS---
Keyboard / Mouse compatible
3 Endings : Bad, Normal, Good
Specialized Journal/Phone dialogue options based on different emotional levels
---TEAM---
Zeik: Programming
Cake: Art
NOTE: Consider this more of a proof of concept / prototype than a full game.
We sort of ran low on time and couldn't finish everything we wanted to!
Hopefully it'll get the idea across :)
sleep: the hypnagogic state of consciousness."
Morgan is fighting to live, stricken by disease the battle is slowly being lost.
Can you help Morgan gain the mental fortitude needed to overcome the
overwhelming sickness?
You will have to fight the disease when delving into Morgan's unconscious mind,
and when awake you must choose what to spend your time on. Know that doing
things in the waking world will help you in the dream world.
---DETAILS---
Keyboard / Mouse compatible
3 Endings : Bad, Normal, Good
Specialized Journal/Phone dialogue options based on different emotional levels
---TEAM---
Zeik: Programming
Cake: Art
NOTE: Consider this more of a proof of concept / prototype than a full game.
We sort of ran low on time and couldn't finish everything we wanted to!
Hopefully it'll get the idea across :)
| Web (Flash) | http://microcake.org/hypnagogia/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10976 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.68 | 104 |
| Audio(Jam) | 3.19 | 329 |
| Fun(Jam) | 3.25 | 257 |
| Graphics(Jam) | 4.03 | 139 |
| Humor(Jam) | 2.49 | 349 |
| Innovation(Jam) | 3.50 | 151 |
| Mood(Jam) | 3.83 | 71 |
| Theme(Jam) | 3.97 | 42 |
Aside from that, it's a very solid concept with good execution. I'd love to see this fleshed out more! Great job!
Keep it coming, love your games.
And the music.. Maybe it's personal preference, but it seems quite repetitive, mostly due to the drum pattern. Something more low key would be nicer (in my opinion).
It would also be nice if you could see your attack/defense levels, not that it makes a practical difference I guess, but.. well, I can't explain that one.
Finally, I ran into a bug where I'd killed an enemy, but the battle menu was still up. So, I clicked attack again, and the menu disappeared and the regular one didn't come up, so I was stuck there.
Really good looking graphics, the enemy sprites in particular are pretty imaginative and unique, and the waking state room is nicely detailed.
The enemies moving down towards their health bar when healing like they're nudging it is a really nice touch, the kind of minor detail that really enhances a game I think.
1) the enemies couldn't damage me anymore
2) the game did not continue after a certain point. i wanted to move to another room, but the buttons disappeared and the player stood still :(
I would like to see what the enemy is doing or casting. A message that says "Enemy casts shield" helps clarify what's going on.
Good job on this one!
You live and you learn! Thanks for all the comments everyone :)
Nitpicks:
- The control scheme for the dream state is a bit meh. The graphic style for the dream state reminds me of The Binding of Isaac -- maybe its movement/combat style would fit here as well.
The graphics are superb as all your games.
great mechanics and pretty much a solid game. and yeah as everyone said, awesome visuals you have here!
good job!
I really liked your game, and was able to get the bad and normal ending... I may try again later for the good ending. :)
Probably what I liked the most in this game is the fact that each day you get a different phone call and journal, and that the story is told through those. It's a really nice touch. :)
And yes, the soundtrack in dungeon is getting weary rather quickly; I don't know why, but it started to annoy me after a few loops. I suggest replacing it with something else, possibly longer so it wouldn't loop as often. >.<
It wasn't particularly difficult, but it doesn't need to be; if someone prefers greater challenge, maybe make more difficulty levels for them, but I personally don't think it's a game that needs to be hard. ^^"
Also, it seems I managed to get a good ending, though it wasn't named explicitly. But it looked good. Yay~!
The art was wonderful, I really like the styles you bring to the board. Also would like to acknowledge the reference to a virus as an enemy.
Gameplay is what I think I have the most to say about. I was always a bit lost about what I was doing. Perhaps this was the mood you were going for, but I think its the wrong mood to ever go for. Its okay to be lost knowing that its alright to not know everything, but in this game I wasn't sure if I was missing anything important. Perhaps you should've had a goal to find in each dungeon, or explained the dungeon crawling mechanic more. The enemies were too easy for me to beat, so I wasn't sure of their purpose.
The music as many other people mentioned got repetitive. The most simple solution is to create a track around 3 minutes long (if not longer), and have several melodies inside the track. Strong rhythmic repetition can also tire out the ear, so if you have a strong rhythm (like the dungeon), switch it up. One idea on how you can do that is to switch from doing 4/4 to 3/4 or something like that. Even then make sure it isn't getting too repetitive.
Nice, noticeable difference between real and dream art direction.
Kudos on using simple design in the dream world to maximize number of assets, while still keeping an aesthetically pleasing experience.
Both jammers held their wait and made something amazing.
Gender nonspecific language, which is cool, and I understand how hard it is. Wish there was a standard naming convention already. I see you choose the smoothest sounding one “Their”
Cool upbeat dungeon music.
Did not get to hear the hospital music again to think on that.
Most of my negative critiques comes from the limitations of a jam game, and is accompanied with the understanding that a polished game jam is not always better than one where you push yourself to add ideas, and prototype mechanics. The judgment belongs to players and creators based on their own edification.
Second day there was no boss and exit room. Refreshed the game, and the first time I entered the dungeon there was no boss or exit room. Not sure if the game auto saved to day 2 or the procedurally generation sometimes does not add the boss. Also kudos, as I think this game is procedurally generated…not sure though.
No challenge.
This could be a swank tablet game.
Music and graphics were very nice, good job :) !
I was impressed how well balanced it was.
Sadly, when i entered my third dungeon, i think it bugged out a bit. I could take no damage from normal mobs anymore, only the boss could do tiny amounts of damage to me. And that without me ever choosing the "defense" bonus in the awake-state.
Still, one of the more outstanding entries ive seen.
However I was missing some minimap and some shortcuts to do actions instead of clicking. Also I found it too short :(
The game is polished thought and to reiterate: good job!