{"author_link":"\/author\/gamertaters\/","author_name":"GamerTaters","author_uid":"35352","comments":[{"author_name":"PERECil","author_uid":"40544","time":"Aug 27, 2014 @ 8:35am","epoch":1409128200,"text":"I could barely understand what to do in this game. However I really liked the overall mood."},{"author_name":"GeeItSomeLaldy","author_uid":"40246","time":"Aug 29, 2014 @ 6:24pm","epoch":1409336340,"text":"I couldn't find anything to really do except find cracks in the geometry and phase through solid objects.\r<br\/>\r<br\/>Not sure what the cutscene between each world is supposed to be, you're just walking towards a car then suddenly a bridge? \r<br\/>\r<br\/>The final 'world' was just a static camera focused on the bridge. Really didn't get anything about it. \r<br\/>\r<br\/>If you're making an arthouse game\/walking simulator you need a pretty world to walk around with weird stuff in it or a compelling story, or both. This currently has neither."}],"images":["ld30\/35352-91f12719e8ffab558566e4ba7e69be5b.jpg","ld30\/35352-9ad171214f8356d978a7f7a35d38baf2.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/42829434\/Recurrence\/Recurrance\/Recurrance.html","text":"Web"}],"metadata":{"g_key":"17453","g_author":"35352","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"17482","g_title":"Recurrence ","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/35352-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/35352-shot1.png-eq-900-500.jpg"],"text":"*** OVERVIEW *** \r\nWhat has happened before will happen again. \r\n\r\n*** KEY DETAILS *** \r\n- Sound and music is a big part of this game.\r\n- We ran out of time at the end, so the current build of the game will likely be a confusing experience. We are working on a more complete version of the intended experience as a post compo build.\r\n\r\n*** CONTROLS *** \r\nWASD - To move forward \r\nMouse - Look around \r\n\r\n*** THE TEAM *** \r\nMaria Diment - Texture Artist \r\nDiego Henriquez - 3D Artist \r\nAndrew Nickle - Code\r\nChristian Potvin (@GamerTaters) - Code, Sound, Design\r\nSean Toomey (@Hip2Me) - Design\r\n\r\n*** ASSET CREDITS *** \r\nFont - Freehand Roman (dafont.com)  \r\nMusic - \"Grey Sunday\" by Lee Rosevere (freemusicarchive.org) \r\nMusic - \"Autumn Fields\" by Lee Rosevere (freemusicarchive.org) \r\nMusic - \"I Trusted You (ambient reprise)\" by Lee Rosevere (freemusicarchive.org) \r\nMusic - \"Sunburn\" by Lee Rosevere (freemusicarchive.org) \r\nMusic - \"Sunset\" by Lee Rosevere (freemusicarchive.org) \r\nMusic - \"Pompas de jabon\" by Circus Marcus (freemusicarchive.org) \r\nSound - Various sourced from freesound.org \r\n\r\nMusic Links: \r\nhttp:\/\/freemusicarchive.org\/music\/Lee_Rosevere\/All_These_Simple_Things\/\r\n\r\n*** BUILDS *** \r\n- Web \r\n- Windows (Coming soon)\r\n- Mac OS\/X (Coming soon) \r\n- Linux (Coming soon)","title":"Recurrence "}