Souzou Cliff by PixlWalkr
Update:We fixed a lot of minor bugs, add space bar option to continue dialogue, arrow keys option for movement and divided the long level instead of putting checkpoints.
"I will always remember that day..."
"The day when we made our promises."
"The feeling of cold winds that pass against us..."
"How the fireflies illuminated the dark path"
"The enchanting stars that fall from the heavens"
"Even if we came from different worlds..."
"There's still a place where our hearts will always meet.."
"A place where worlds connect..."
- Souzou Cliff
Souzou Cliff is a story about a guy named "Edan" who one day got lost and happen to find himself exploring another world. On his way to find out where he is, he met a girl named "Estelle", a native to that world. The game is all about telling a story of boy meets girl, inocent feelings, promises and getting back together after a few years have passed.
The game features a refreshing storyline, lovable characters, wonderfully crafted pixel art world. With platforming as its base gameplay put together with storyline elements you are sure to relate to and love. Dual platforming with split screen portraying two different worlds at once. Move two characters with a single controller and help Edan and Estelle meet once again!
Game Designer & Artist: PixlWalkr(pixlwalkr.com)
Game Programmer & Level Design: Mipzeemallows
Character Art & Illustrations: Apple Paddle
Game Writer: Nicekriem
BGMs are not ours,
Title Screen/Cutscenes BGM: Dancing Breeze - Di Evantile
Ingame BGM: Absorption
We hope you guys finished and enjoy the game :)
Controls:
WASD/Arrow Keys - Move
R - Restart Level
Click/Space Bar - Next dialogue box
"I will always remember that day..."
"The day when we made our promises."
"The feeling of cold winds that pass against us..."
"How the fireflies illuminated the dark path"
"The enchanting stars that fall from the heavens"
"Even if we came from different worlds..."
"There's still a place where our hearts will always meet.."
"A place where worlds connect..."
- Souzou Cliff
Souzou Cliff is a story about a guy named "Edan" who one day got lost and happen to find himself exploring another world. On his way to find out where he is, he met a girl named "Estelle", a native to that world. The game is all about telling a story of boy meets girl, inocent feelings, promises and getting back together after a few years have passed.
The game features a refreshing storyline, lovable characters, wonderfully crafted pixel art world. With platforming as its base gameplay put together with storyline elements you are sure to relate to and love. Dual platforming with split screen portraying two different worlds at once. Move two characters with a single controller and help Edan and Estelle meet once again!
Game Designer & Artist: PixlWalkr(pixlwalkr.com)
Game Programmer & Level Design: Mipzeemallows
Character Art & Illustrations: Apple Paddle
Game Writer: Nicekriem
BGMs are not ours,
Title Screen/Cutscenes BGM: Dancing Breeze - Di Evantile
Ingame BGM: Absorption
We hope you guys finished and enjoy the game :)
Controls:
WASD/Arrow Keys - Move
R - Restart Level
Click/Space Bar - Next dialogue box
| Web(itch.io) | http://pixlwalkr.itch.io/souzou-cliff |
| Web(Gamejolt) | http://gamejolt.com/games/adventure/souzou-cliff/33284/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=26777 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.41 | 248 |
| Audio(Jam) | 3.69 | 110 |
| Fun(Jam) | 2.79 | 530 |
| Graphics(Jam) | 4.14 | 111 |
| Humor(Jam) | 2.10 | 502 |
| Innovation(Jam) | 2.49 | 640 |
| Mood(Jam) | 3.90 | 56 |
| Theme(Jam) | 3.42 | 267 |
The platforming itself is pretty rough, the characters slip around a lot on the second part with both characters the boy disappeared and the game didn't go anywhere after getting the girl to the end of the level, so I couldn't finish it.
Minor nitpicks, and somewhat personal preference - I'm not a fan of pressing "up" as jump in platformers. An arrow key + X or space to jump option would be welcome. Also it would nice to be able to advance story dialog boxes with a key rather than grabbing for the mouse.
I got stuck with in same problem of AdventureIslands... the boy disappeared and the game didn't go anywhere. I'll try again later because I want to know how finish that story ^^
From what I did play: the pixel art is beautifully atmospheric. The audio is really lovely. The story is nice - the writing's a bit simple, but hey, it's a jam game. I'd like to have had more platforming between the few dialogue scenes at the start, after the first platforming sequence with just the boy - those bits felt a bit tedious just waiting to click through the text.
With some polish and balancing (seeing other people mention some gripes with the platforming collisions), this could be a really lovely game. Please keep working on it and release it fully! ^.^
Anyway, I liked the concept and you've got some really pretty graphics. Great character portraits! It takes a lot of time to get multiple consistent expressions down. Props to you.
Anssi@MooseflyGames
Up to that point the game was really beautiful. Really cute story so far, need to find out how it's gonna end. I sure hope for a happy ending for them.
There are many "play-to-characters-with-the-same-commands" this LD, but this is the most beautifully made one I have seen yet!
I'm not quite a fan of the "simultaneous platforming" section, though. It was really frustrating to start from the beginning just 'cause one of the characters randomly decided to give up and fall to the void. Perhaps checkpoints or shorter "levels" could help there. I'm actually not even sure if it was needed at all since the story and the game world already "covered" the LD theme quite well.
This is the first game I've played this round that has some kind of character development and a story that is told from beginning to end, which is quite a feat for a game made over a weekend and something that I really enjoyed.
A great game, definitely one of my favorites so far!
Otherwise, wonderful effort here. Story intrigued me and kept me going. Music helped a lot in capturing the mood too. Good job! :D
A nice little game overall =).
Sometimes I could jump on the wall... sometimes not.
Story seemed interesting & got my attention: made me want to start playing.
There collisions feel a bit weird, but I guess you will fix this somehow!
Nice job on crafting the story in 72 hours!
Since you had quite a big team I'd like to say stuff about every part of the game:
Although the character artwork (in the dialogs) didn't fit too well with the rest of the game, I liked how you were able to depict different kinds of emotions with it.
I think you could improve the walk cycles of your characters. Increasing the fidelity could help the platforming and gameplay feel immensely.
The platforming parts were rough and like many others I would've loved checkpoints in the levels. However, the text presentation + dialogs were technically well made!
The story/writing started out as somehow bland but I think you really pulled it around after the introduction. It felt very much like JRPG dialogs/charcters.
The music: while there were some hiccups in presentation (it sounded quite grainy and stuttered sometimes) the musical choices were good!
All in all - I liked what you did in this entry! The critique/suggestions are merely my opinions on how you could further improve the game. For the time you had this is already a huge achievement. Good job!
The story was REALLY frontloaded, as in 5 minutes of gameplay, 7 minutes of story then the rest of the gameplay (15-ish mins?). Would have been a lot better paced if the story was interspersed throughout the gameplay levels (otherwise, long chunks of text will lose the less reading-inclined players).
Gameplay was fine, though a bug in level design made it able to cheese the 3rd (final) level. You can just get the girl stuck on the first ledge, complete the level as the guy alone, then complete the level with the girl.
Art was amazing, though the sketch-style portraits felt a little out of place from the pixel art sword&sworcery in-game characters.
Story was a bit corny/cliche, but heartwarming nonetheless. Whoever wrote it must watch a lot of animes :)
For me the platforming was brutal and really frustrating, especially if you were near the end when you made a mistake.
Beautiful graphics and sound that supported the mood, although could use some sfx for feedback or ambiance.
The idea of controlling two characters at the same time is not new, and sometimes, you are just blocked: there is now way to make a character progress without the other one falling in a pit or into spikes.
Also, I do not understand story-wise why there are two levels at the same time (one for each characters).
Unfortunately, I think I will never know the end of the story, as I am not able to complete the game: the levels are too long, and restarting them all the time is not fun. Either make them smaller or add checkpoints.
But as I said, the mood is great.