Space Survival by Dronedary Games
Our first finished game, a little incomplete but we expect a lot of new features for a future upgraded version :)
The goal is survive 150 seconds and save the ecosystem.
For that you need to launch resources on the planets to restore the energy.
Controls:
Space - launch resources
Left, right and up keys - control the spaceship
Esc - Pause
Tools used:
Game Maker Studio
Photoshop
Logic Pro X
Paper & Pen
Two Brains & Four Hands
Enjoy!
Dronedary Games Team
The goal is survive 150 seconds and save the ecosystem.
For that you need to launch resources on the planets to restore the energy.
Controls:
Space - launch resources
Left, right and up keys - control the spaceship
Esc - Pause
Tools used:
Game Maker Studio
Photoshop
Logic Pro X
Paper & Pen
Two Brains & Four Hands
Enjoy!
Dronedary Games Team
| Windows | http://dronedary.com/downloads/space_survival.zip |
| Youtube | http://youtu.be/nmTprWFWWhw |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28954 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.12 | 453 |
| Audio(Jam) | 3.10 | 370 |
| Fun(Jam) | 2.94 | 435 |
| Graphics(Jam) | 3.38 | 382 |
| Humor(Jam) | 2.10 | 502 |
| Innovation(Jam) | 2.84 | 493 |
| Mood(Jam) | 3.11 | 367 |
| Theme(Jam) | 3.28 | 327 |
Its kind of simplistic here, but I'm sure you could take this somewhere if you made it a bit more complex.
An idea: Maybe you could make it a bit less harsh, make the player lose more "progressively": instead of players losing as soon as a planet runs out of life, that planet could instead get "worse" in an irreversible way, which would make it more hungry for food. Maybe the planets would have three progressively more "damaged" states, and you lose as soon as one of them reaches the final state and dies again.
Its just an idea, I'm sure you got plenty of ideas while you were working on it, or after finishing it.