Space Survival by Dronedary Games

[raw]
made by Dronedary Games for LD30 (JAM)
Our first finished game, a little incomplete but we expect a lot of new features for a future upgraded version :)

The goal is survive 150 seconds and save the ecosystem.
For that you need to launch resources on the planets to restore the energy.


Controls:

Space - launch resources
Left, right and up keys - control the spaceship
Esc - Pause

Tools used:

Game Maker Studio
Photoshop
Logic Pro X
Paper & Pen
Two Brains & Four Hands

Enjoy!

Dronedary Games Team

Ratings

Coolness 60% 3
Overall(Jam) 3.12 453
Audio(Jam) 3.10 370
Fun(Jam) 2.94 435
Graphics(Jam) 3.38 382
Humor(Jam) 2.10 502
Innovation(Jam) 2.84 493
Mood(Jam) 3.11 367
Theme(Jam) 3.28 327

Feedback

rustybroomhandle
26. Aug 2014 · 10:48 UTC
Difficult but fun. I like your take on the theme - having a solar ecosystem whose balance relies on the stability of all planets is a nice concept. Good game!
WebFreak001
26. Aug 2014 · 10:49 UTC
I like it. Graphics nice, Sound nice everything nice. Except the game idea, because it was kinda boring always flying to the left and flying to the right in a constant speed. But it looked good :D
Polona
26. Aug 2014 · 12:45 UTC
I totally dig the sound! Sweet tunes. The graphics are nice, but the contrast between the super nova and the rest is a little too much. The gameplay lacked a bit but I enjoyed it. (by Alvar)
DragonInstall
26. Aug 2014 · 19:07 UTC
It's fun. Good art and concept. For gameplay some balance features will definitely help the game being more fun and fresh. Because it is a bit static. For example a speed boost that will bounce off the edges of the screen. Think about it. Well done!
nerd burglars
27. Aug 2014 · 14:02 UTC
Great graphics! Not too difficult, but still challenging! GJ
43iscoding
27. Aug 2014 · 14:03 UTC
Game is pretty difficult. Nice audio. And I very like how planets are made. Can you give any tips about drawing them? :3
adrenalinehigh_Jam
27. Aug 2014 · 14:18 UTC
Couldn't beat it, only got to 130s each time before running out of resources. Frustrating gameplay, that bottom left planet is really greedy, and I feel like there was a lot of room for more fun and depth by using realistic gravity and momentum, perhaps a little backstory so I have something to think about during the n^th try. The graphics were well done though.
jukimv1986
30. Aug 2014 · 10:29 UTC
Short but nice game. Great take on the theme too. Good job!
whalebot
02. Sep 2014 · 23:20 UTC
This was pretty fun :)
FrankieSmileShow
06. Sep 2014 · 06:12 UTC
The core idea is cool, a game where you just have to keep some things alive for as long as you can with limited resources.
Its kind of simplistic here, but I'm sure you could take this somewhere if you made it a bit more complex.

An idea: Maybe you could make it a bit less harsh, make the player lose more "progressively": instead of players losing as soon as a planet runs out of life, that planet could instead get "worse" in an irreversible way, which would make it more hungry for food. Maybe the planets would have three progressively more "damaged" states, and you lose as soon as one of them reaches the final state and dies again.

Its just an idea, I'm sure you got plenty of ideas while you were working on it, or after finishing it.
🎤 Dronedary Games
07. Sep 2014 · 21:34 UTC
Yes indeed we have a lot of stuff that we could not implement on it in time, we started the compo late and were a bit lazy...you guys are also giving us some new ideas to implement ;)