Converged by gnx
Quick reference:
movement: arrow keys
shoot/advance: spacebar
Things that didn't go well:
* Could only work only about half of the given 72hrs due to real life getting in the way
* My art is still ugly instead of minimalistic
* Game mechanic not as polished as I would have liked, had to cut large chunks of features
* Didn't like the given theme
Things that went well:
* Music turned out awesome
* I feel the intro works really well
* This _could be_ a great game with some more care put into it
Made with:
Impact ( html5 ),
Paint.net,
Audacity,
FL Studio,
Korg Volca Keys,
public domain sample of a shotgun
movement: arrow keys
shoot/advance: spacebar
Things that didn't go well:
* Could only work only about half of the given 72hrs due to real life getting in the way
* My art is still ugly instead of minimalistic
* Game mechanic not as polished as I would have liked, had to cut large chunks of features
* Didn't like the given theme
Things that went well:
* Music turned out awesome
* I feel the intro works really well
* This _could be_ a great game with some more care put into it
Made with:
Impact ( html5 ),
Paint.net,
Audacity,
FL Studio,
Korg Volca Keys,
public domain sample of a shotgun
| Web | http://akseli.virtuaalipalvelin.net/converged/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=8333 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.78 | 657 |
| Audio(Jam) | 3.51 | 169 |
| Fun(Jam) | 3.03 | 384 |
| Graphics(Jam) | 2.21 | 730 |
| Humor(Jam) | 2.52 | 332 |
| Innovation(Jam) | 2.37 | 668 |
| Mood(Jam) | 3.22 | 309 |
| Theme(Jam) | 2.68 | 570 |
It could definitely use some polish.I was really missing vertical animations/firing. Firing felt good... the sound effect definitely worked well. I liked that you had an intro, and an underlying story.
In terms of making your art more minimalistic instead of "ugly", definitely leave stickmen in the past, even just block men or wavy tube men are better, try making like a pixel art lego guy. Keeping your colors at the same saturation/value and only changing the hue is a way to unify the overall look as well.
If you've never tried Hotline Miami, try it -- you would probably like it.
The main problem is that you're often killed by someone who's right infront of you, yet you can't see them..
And if you run out of shells, there's no way to replenish them. Maybe they should be respawning so you can look around and find some? Or make sure every enemy killed drops at least one set.
Otherwise it's not bad. Kind of tense, and the music works to sell it. I like the intro sequence.
Overall thats a nice and fun game to play :)
The music is cool, but becomes annoying quite quickly I think.
But it is a nice effort overall, a cool story/idea and congratulations on making a game !
I didn't really figure out the ai totally so maybe define it more clearly. I loved how they could kill each other and themselves from ricochet.
The box randomization helped a little but different levels would be great. I loved the fog of war.