Frog, Raccoon, Mosquito by clofresh
The frog, raccoons and mosquitos are all connected in their water/land/air worlds.
If you get eaten by one animal, your spirit gets transformed into the animal that ate you. The goal is to eat as many other animals as you can.
As a frog:
* space - charge a jump, let go to jump. The longer you hold, the further/higher the jump
* a - points left
* d - points right
As a racoon:
* space - claw
* w - enter stealth mode. Can't get killed by mosquitos
* s - exit stealth mode. Moves faster
* a/d - move left/right
As a mosquito:
* w/s/a/d - point in that direction
* space - fly in that direction
If you get eaten by one animal, your spirit gets transformed into the animal that ate you. The goal is to eat as many other animals as you can.
As a frog:
* space - charge a jump, let go to jump. The longer you hold, the further/higher the jump
* a - points left
* d - points right
As a racoon:
* space - claw
* w - enter stealth mode. Can't get killed by mosquitos
* s - exit stealth mode. Moves faster
* a/d - move left/right
As a mosquito:
* w/s/a/d - point in that direction
* space - fly in that direction
Ratings
| Coolness | 46% | 1364 |
| Overall | 2.54 | 1093 |
| Fun | 2.32 | 1075 |
| Graphics | 2.17 | 1093 |
| Humor | 2.65 | 367 |
| Innovation | 3.19 | 524 |
| Mood | 2.26 | 1038 |
| Theme | 2.88 | 798 |
mail.lua:4 attempt to index field 'window' (a nil value)
any idea on how to get it to work. I am running it under linux
@BubbleChien Yeah, I wanted to add analog stick gamepad support for the mosquito which would make the controls much more precise, but ran out of time. Also spent way too much time painting the frog and had to rush the raccoon in order to get the mechanics done.
I'll probably keep working on the game after the compo to polish the stuff I didn't get to.