Moon Rabbits by barcode

[raw]
made by barcode for LD30 (JAM)
There are 4 Different game modes.

Created in Unity using Playmaker + the Default Unity Assets and some assets from the UFPS package. Music by Kevin McLeod.

All game modes use the same controls:

[E] to Interact / Progress Conversation
[W] for Forward
[S] for Back
[A] and [D] for ROTATE Left/Right or MOVE Left/Right
[SPACE BAR] for Jump
[MOUSE MOVE] to change Camera View (optional)

The only objective at this time is to collect 'fallen stars' - however there is no win condition. More to come later this week.

Version 0.8 (8/25/2015 10:37 AM version)

Feedback

馃帳 barcode
25. Aug 2014 路 18:02 UTC
Known Issues I would like to address after Ludum Dare:

* No collision for objects on the planet (movement on the surface was implemented with a hack and there is not gravity).
* All Music/SFX are not original.
* 95% of all art assets are not original.
* Side scrolling mechanics are rough (but made from scratch in play maker).
* Mouse look functionality can be buggy (it uses the default mouse look scripts that come with Unity).
* No Win Condition.
* No Mission Structure.
* Text/Fonts have no formatting.
* Characters are not animated.

Future wishlist features:

* Different planet shapes: Spherical, Hollow, Ring.
* Upgrade to Rocket Ship so it can fire laser and destroy asteroids.
* Upgrade to Rocket so players can control its direction.
* Hyper Drive allowing flight to other solar systems.
* Basic item pickups.
* Puzzle involving trees that can be chopped down on one planet.
* Falling stars actually fall onto planets.
* Basic VO.
SoulGame
26. Aug 2014 路 21:59 UTC
The idea of creating a simple cute adventure exploration game is very appealing and I do appreciate that aspect of the game. Climbing a ladder for no other purpose that finding a nice point of view, auto spaceship travels, walking on planets, etc. I loved that. On the other hand the gameplay is terrible at current state. Not only on platforms phases, also looking around with the mouse almost got me sick :D Anyway I liked it despite the lack of gameplay and actual goal, so I hope you will accomplish your wishlist features and make a great game :)
馃帳 barcode
27. Aug 2014 路 18:29 UTC
Thanks for your feedback SoulGame! I will do my best to improve the controls in the next version so they don't make people sick - especially the camera - gotta learn more about PlayMaker and Unity Scripting!!
egor-idiot
29. Aug 2014 路 15:49 UTC
Nice game. Good job.
mrexcessive
31. Aug 2014 路 15:51 UTC
Hi there. Fun to run around on the rabbit asteroid/planet. Found the camera control annoying, also probably worth capturing the mouse pointer to make it easier to control. Good job!
01101101
04. Sep 2014 路 07:55 UTC
Good mood!
bluemaroo3
04. Sep 2014 路 18:12 UTC
Really love the atmosphere of the game. Would love to play it again once you've worked on it a bit more :)
uvwar
04. Sep 2014 路 19:38 UTC
Aside from the controls, an interesting concept; keep going with it!
Taro Omiya
04. Sep 2014 路 23:42 UTC
I kind of liked the crude artwork of the game. The lighting and bump mapping were really nice touch. Found the gravity to be an interesting aspect of the game as well.

Controls could be improved, though.