The Bifrost Project by Luthwyhn

[raw]
made by Luthwyhn for LD30 (COMPO)
Written entirely in HTML5/JS, no external libraries or file imports. Tested to work in Chrome but should be compatible with IE and Firefox as well.

Play with Mouse (Click + Scroll Wheel) or Keyboard (Numbers + Up/Down Arrows)

Your goal is to maintain the rainbow bridges between worlds by adjusting the orbital distance of each world and aligning the bridge anchor point toward the star (Yggdrasil) in the middle. You must compete against various events which will upset the balance of worlds. After 10 minutes the game ends (Rangarok). Replay button not implemented, so just refresh the page to play again!

Ratings

Coolness 46% 1364
Overall 3.08 684
Fun 2.50 994
Graphics 3.08 574
Innovation 4.04 48
Mood 2.57 899
Theme 4.00 55

Feedback

Cosmologicon
25. Aug 2014 · 21:57 UTC
Took me a while to figure out how it worked. I came pretty close to quitting, but I'm glad I didn't. The ages pass pretty fast, though, and I never got more than 4 bridges or so at a time. Very creative.
Zigsfi
26. Aug 2014 · 00:47 UTC
I don't understand it, but I really like it. Probably the cleverest use of the theme I've seen so far.
zkenshin
26. Aug 2014 · 19:18 UTC
A bit hard to grasp at first, but fun and interesting entry. Well done. :)
INC$D021
26. Aug 2014 · 19:31 UTC
I really like the idea, very different.
It's hard but fun. Start all over the place from me :)
Hyoga-3D
26. Aug 2014 · 23:33 UTC
Sorry but I could not understand what I was supposed to do, but I liked the way that the planets are shown
Empyrealhell
27. Aug 2014 · 02:52 UTC
That is crazy hard. It's a cool idea, and very original, I'm just awful at it.

For those that are stuck, you have to move the planets in and out until the dot on the planet points to the star, and then move them into an orbit where the movement of their dot matches their rate of rotation around the star (the distance they start at).
Beard
27. Aug 2014 · 14:50 UTC
Difficult to get the hang of at first. Then it starts to make sense.
Retl
27. Aug 2014 · 19:22 UTC
Looks neat. Has more a learning curve than most other games I've played, which suggests my familairity bias aren't giving me a skip on figuring things out.

I personally don't enjoy it much, but it's a neat idea and use of theme.
Hippolyta
28. Aug 2014 · 23:07 UTC
Original interpretation of the theme!
A bit hard to get into it - a tutorial would be helpful.
Anyway, nice game! ;-)
pjimmy
28. Aug 2014 · 23:09 UTC
wow, nice, very inovative
MarekkPie
28. Aug 2014 · 23:46 UTC
Super, SUPER interesting game. I had no idea if I was doing good or bad, though. Is the object to eventually make all planets link? Or am I just supposed to have them linked for as long as possible? It was super hard to figure out how to get equilibrium.
Xanjos
29. Aug 2014 · 00:26 UTC
Game seems to run quite slow on Firefox but other than that, it's a rather interesting and fun concept. Also, nice use of Norse mythology as part of the theme :D
Snail_Man
29. Aug 2014 · 00:30 UTC
Nice game! It was very out of the box.
Dining Philosopher
31. Aug 2014 · 17:42 UTC
Took me a while to see when a "bridge" is created, and after that it was a bit hectic - it seems to me that you have to babysit every planet all the time, and the orbits rarely if ever yield stable bridges. Perhaps the biggest improvement is on the audio front though, it helps a LOT to be notified when a new event starts, bridges are constructed or destroyed, and when the game ends. Still, nice job getting this much done without any libraries!
Colthor
04. Sep 2014 · 22:36 UTC
Nice idea. Took a while to figure out aligning the dots. Even then it felt like I had too many spinning plates to look after, and that the game would upset them all for no reason.