{"author_link":"\/author\/rqbert\/","author_name":"rqbrt","author_uid":"17507","comments":[{"author_name":"Logan","author_uid":"12883","time":"Aug 27, 2014 @ 12:31am","epoch":1409099160,"text":"Kind of a neat concept, but the physics-based movement doesn't really do the game any favors.  I think something more platformer-standard would have been a better fit for a game that requires such precise movement.\r<br\/>\r<br\/>I had to give up at level 5."},{"author_name":"Nooner Bear","author_uid":"41949","time":"Aug 30, 2014 @ 5:58pm","epoch":1409421180,"text":"Pretty decently fun, but felt odd at times."}],"images":["ld30\/17507-c778cf925f60810554e1bb05a2809aab.jpg","ld30\/17507-bb8c661408d55db18c2a365f82a44d12.jpg","ld30\/17507-9a79baa4a1592afbc7eb0156d969bd0d.jpg","ld30\/17507-76df843d54e7705b4314616cc774f869.jpg"],"links":[{"url":"https:\/\/s3.amazonaws.com\/rqbrt\/bouncy_box.jar","text":"Windows"},{"url":"https:\/\/github.com\/rqbrt\/bouncy-box","text":"Source"}],"metadata":{"g_key":"17558","g_author":"17507","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"17587","g_title":"Bouncy Box","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17507-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17507-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17507-shot2.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17507-shot3.PNG-eq-900-500.jpg"],"text":"For my second Ludum Dare, I made a simple yet challenging platformer. You play as a box that bounces and rotates around. The goal is to start on the green tile and get to the blue tile while avoiding the spikes. Each level (there are 6 levels) has two dimensions that you have to switch in and out of in order to complete the level. I kept the art pretty minimal because I am terrible at drawing. The menus are also pretty bland because I didn't spend much time on them, but other than that I had a lot of fun making this game!\r\n\r\nI made this using Libgdx so it should work for Mac\/Linux, but I only tested it on Windows.","title":"Bouncy Box"}