Dead Land by BoaHeck_ArtGent

[raw]
made by BoaHeck_ArtGent for LD30 (JAM)
Travel between the land of the dead and the land of the living to solve problems in this first person point 'n click game.

You have the unique ability to phase between the land of the living and the land of the dead. Unfortunately you are stuck in this valley. Use your powers to help the locals and get

I dont know if the linux or mac versions work. If you have problems post a comment.

Ratings

Coolness 45% 1426
Overall(Jam) 3.68 104
Audio(Jam) 2.60 526
Fun(Jam) 3.22 274
Graphics(Jam) 4.15 107
Humor(Jam) 2.37 407
Innovation(Jam) 3.08 367
Mood(Jam) 3.50 176
Theme(Jam) 3.65 154

Feedback

hb3p8
26. Aug 2014 · 07:43 UTC
Nice graphics
Lissar
26. Aug 2014 · 07:45 UTC
Loved the low poly style!
Ossi
26. Aug 2014 · 07:47 UTC
That was so good! I love the art and the story that was going on between the characters. The atmosphere between the two worlds was well thought out and some odd eerie/sad moments thinking about how the key could have gone to the "other side". The color and music shift between the worlds was a pretty nice touch! It would have been nice to have a slight transparent background behind the text just to make it more easier to read. Fantastic job!
Njord
26. Aug 2014 · 07:55 UTC
Very enjoyable experience ! Classic interpretation of the theme but the game was fun to play, pretty nice 3D graphics there too ! Just one thing, the music was a tiny bit repetitive but that's not a big deal.
Tanser
26. Aug 2014 · 12:28 UTC
Lovely looking game, nice work. :)
mechabit
26. Aug 2014 · 14:04 UTC
love the low poly look and phasing mechanic. creepy and cute at the same time!
Hyoga-3D
26. Aug 2014 · 14:04 UTC
Low poly rocks, nice gameplay too.
Techblogogy
26. Aug 2014 · 14:12 UTC
Graphics are super, gameplay is amazing, but mouse sensitivity seems a bit too much for me. This is still an amazing game
RHY3756547
26. Aug 2014 · 14:14 UTC
Fantastic work! I loved the the art style - I thought it was especially funny how you could just pick up the cat and frog and they wouldn't react, as if they were statues. The gameplay was very well thought out! It would have been cool to see it get more complicated, but I understand there's no way you could have had the time to do that. :P
arzi
26. Aug 2014 · 14:33 UTC
Really nice! Good mood and nice puzzles.

I think you use use lock cursor (in Screen class I think), now it's a bit annoying to constantly click out of the window.

(works fine on OS/X Maverics at least, btw)
🎤 BoaHeck_ArtGent
26. Aug 2014 · 14:51 UTC
@arzi Thanks for the tip and the OS/X info. really appreciate that.

@Techbolgogy I'll take that into account in future thanks.

And thanks to everyone else for the great feedback.
local minimum
26. Aug 2014 · 17:25 UTC
The game won't fully download for me, gets stuck on the very last bytes (windows version).
🎤 BoaHeck_ArtGent
26. Aug 2014 · 17:44 UTC
@local minimum that's strange. did you retry downloading it? I'll be uploading it to Gamejolt in a day or two and maybe a web version so if you cant get it to work you might have to wait for that. I don't think anyone else has had this problem. I hope you can sort it out I really like your games and would love to see your (always helpful) feedback.
local minimum
26. Aug 2014 · 18:10 UTC
I finally got it downloaded when I switched to chrome (tried twice on ff with no luck).

Really nice low-poly style of the game. I enjoyed walking around and listening in. But I never managed to pick anything up. So something I must have missed.

I would have opted for Enter or Space or even X to start playing the game, was about to give up when I figured Esc was start.
🎤 BoaHeck_ArtGent
26. Aug 2014 · 18:22 UTC
@local minimum I'm sorry my game was so awkward for you to download and use. Were the instructions not clear enough or was it the font I used in them?
GrooveMan
26. Aug 2014 · 18:36 UTC
I loved the style and gentle mood, and I always love it when I game has dynamic music tracks. Thanks for making this!

That you can solve a request without hearing the problem is a little jarring - maybe let the player click through their request until you can give them the item.

Also (and this is a more minor nitpick) in windowed mode the mouse movement's a lot faster than the camera, so it's too easy to accidentally click outside the window.
xgeovanni
29. Aug 2014 · 09:05 UTC
According to this:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10313

We're the only two entrants from Ireland. Thought there'd be a few more, but ah well.

I really liked this game. So ambient, and so pretty. Wish I had more to say about it, but I don't.
liquidminduk
29. Aug 2014 · 12:08 UTC
very very good visually, the vector 3D worked really well!
I miss Ireland!
🎤 BoaHeck_ArtGent
29. Aug 2014 · 17:39 UTC
Haha I looked at that map during the week but had no time to play any games with school. It's weekend now Time to get cracking.
George
07. Sep 2014 · 18:20 UTC
Awesome graphics style, we did our game low-poly as well! Great work :)
NicePenguins
14. Sep 2014 · 17:54 UTC
Very nice, i like the mood and the personality of your game !
Cake&Code
14. Sep 2014 · 19:54 UTC
I'm liking the art direction for the game! Lots of good choices, and it really created a great atmosphere for us to be immersed in. :)