{"author_link":"\/author\/zewlzor\/","author_name":"Zewlzor","author_uid":"41722","comments":[{"author_name":"Dylan","author_uid":"40675","time":"Aug 26, 2014 @ 6:00pm","epoch":1409075700,"text":"Hello! I am unable to execute the jar file through terminal or otherwise on Mac OSX 10.9.4 running the latest Java.  Here is the output detailing the exception(s) from executing the jar:\r<br\/>\r<br\/>Exception in thread &quot;main&quot; java.lang.UnsupportedClassVersionError: org\/newdawn\/slick\/InputListener : Unsupported major.minor version 51.0\r<br\/>\tat java.lang.ClassLoader.defineClass1(Native Method)\r<br\/>\tat java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)\r<br\/>\tat java.lang.ClassLoader.defineClass(ClassLoader.java:621)\r<br\/>\tat java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)\r<br\/>\tat java.net.URLClassLoader.defineClass(URLClassLoader.java:283)\r<br\/>\tat java.net.URLClassLoader.access$000(URLClassLoader.java:58)\r<br\/>\tat java.net.URLClassLoader$1.run(URLClassLoader.java:197)\r<br\/>\tat java.security.AccessController.doPrivileged(Native Method)\r<br\/>\tat java.net.URLClassLoader.findClass(URLClassLoader.java:190)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:306)\r<br\/>\tat sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:247)\r<br\/>\tat java.lang.ClassLoader.defineClass1(Native Method)\r<br\/>\tat java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)\r<br\/>\tat java.lang.ClassLoader.defineClass(ClassLoader.java:621)\r<br\/>\tat java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)\r<br\/>\tat java.net.URLClassLoader.defineClass(URLClassLoader.java:283)\r<br\/>\tat java.net.URLClassLoader.access$000(URLClassLoader.java:58)\r<br\/>\tat java.net.URLClassLoader$1.run(URLClassLoader.java:197)\r<br\/>\tat java.security.AccessController.doPrivileged(Native Method)\r<br\/>\tat java.net.URLClassLoader.findClass(URLClassLoader.java:190)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:306)\r<br\/>\tat sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:247)"},{"author_name":"Mr-Hide","author_uid":"14698","time":"Aug 26, 2014 @ 9:27pm","epoch":1409088120,"text":"The game crashed when i press shift to load the `gameboy`.\r<br\/>I was stuck in the red door, maybe it has s\/t to do with the bug ?\r<br\/>On windows7, running Oracle JRE 1.8 64b.\r<br\/>\r<br\/>INFOS: ACTION: opening door (21;37)\r<br\/>Tue Aug 26 23:22:55 CEST 2014 ERROR:null\r<br\/>java.lang.NullPointerException\r<br\/>        at com.jumppixel.ld30.Monster.update(Monster.java:78)\r<br\/>        at com.jumppixel.ld30.World.update(World.java:229)\r<br\/>        at com.jumppixel.ld30.ld30.update(ld30.java:116)\r<br\/>        at org.newdawn.slick.ScalableGame.update(ScalableGame.java:135)\r<br\/>        at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)\r<br\/>        at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)\r<br\/>        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)\r<br\/>        at com.jumppixel.ld30.ld30.main(ld30.java:654)\r<br\/>Tue Aug 26 23:22:55 CEST 2014 ERROR:Game.update() failure - check the game code.\r<br\/>org.newdawn.slick.SlickException: Game.update() failure - check the game code.\r<br\/>        at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)\r<br\/>        at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)\r<br\/>        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)\r<br\/>        at com.jumppixel.ld30.ld30.main(ld30.java:654)"},{"author_name":"madk","author_uid":"1540","time":"Aug 26, 2014 @ 9:33pm","epoch":1409088480,"text":"When I pick up the thing and try to go through the door I become stuck, and when I hold down shift the game crashes when the meter fills. Was pretty cool up until that point though."},{"author_name":"Zewlzor","author_uid":"41722","time":"Aug 28, 2014 @ 4:29pm","epoch":1409243040,"text":"@Dylan : It appears you're using an older version of Java to run this than we did to write it. We used java version 1.7.0_65. We'll try to recompile for java 1.6, since I don't think we're using any 1.7-specific features. I'll let you know.\r<br\/>\r<br\/>@Mr-Hide @madk : The crash was fixed, please re-download. Checkpoints were the last feature we added, and in the rush two lines of code ended up 4 lines in front of where they should actually have been (initialization order issue for the map). I think this falls in the acceptable fix category.\r<br\/>\r<br\/>~Toby"},{"author_name":"liquidminduk","author_uid":"37631","time":"Sep 2, 2014 @ 12:04pm","epoch":1409659140,"text":"couldn't download for some reason, however that may be something my end. Shame, looked interesting"}],"images":["ld30\/41722-42e57dc147c37e28334604a7f26f2abd.jpg","ld30\/41722-c9fbb1717cc950afe4bd9d2f2a62d4a2.jpg"],"links":[{"url":"http:\/\/tbyp.net\/dichotomy.zip","text":"Windows\/OSX\/Linux"},{"url":"https:\/\/github.com\/tobyp\/dichotomy","text":"Source"}],"metadata":{"g_key":"17566","g_author":"41722","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"17595","g_title":"Dichotomy","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41722-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41722-shot1.png-eq-900-500.jpg"],"text":"\"Those who say technology is the great enabler forget it is a means, not an end.\" \r\n\r\nIn Dichotomy, you solve various puzzles by swapping between two alternate worlds and redirecting lasers. In one of the worlds, monsters will try and attack you. We've packaged a readme containing the controls.\r\n\r\nUPDATE:\r\n- Fixed initialization order issue by moving two lines to where they should have been all along.\r\n- Moved a trigger by one tile, as the game was unplayable otherwise.\r\n\r\nCoded by Tom and Toby, with IntelliJ Idea, Notepad++ and Sublime Text in Java using LWJGL and Slick2d, with some Python support scripts.\r\nTile and sprite graphics by Lennart and Felix (with contributions from Tom and Toby), made in GIMP, Paint.NET and Pinta.\r\nLevel design by Felix and Toby using the Tiled map editor.\r\nSound effects by Tom, made with sfxr.\r\nStory by Tom and Toby.\r\n\r\nBackground music:\r\n\"Constance\" Kevin MacLeod (incompetech.com)\r\nLicensed under Creative Commons: By Attribution 3.0\r\nhttp:\/\/creativecommons.org\/licenses\/by\/3.0\/","title":"Dichotomy"}