Phase Shifter by Sasurai

[raw]
made by Sasurai for LD30 (COMPO)
The initial idea was to do a labyrinth kind of game playing with swapping between "connected worlds". I ended up making a runner, using the same idea, where you have to change which "world" or elemental plane or whatever your ship uses in order to go through the panels without dying.

P.S: I had no idea where to upload the game, first time participating. I hope it's ok to use Kongregate for that ^^".

Ratings

Coolness 41% 1542
Overall 2.75 985
Fun 2.65 892
Graphics 2.05 1135
Innovation 2.63 936
Mood 2.20 1055
Theme 2.55 974

Feedback

maxkm5st1
24. Aug 2014 路 19:04 UTC
cool
donut345
25. Aug 2014 路 17:55 UTC
cool concept but sometime four panels of not ur color show up :F also if hitting your color was more rewarding it would increase the replay value... particle explosion maybe?
馃帳 Sasurai
25. Aug 2014 路 18:54 UTC
@donut345 first off thanks for the feedback :). Panel color generation is random, and I'm aware it can lead to just dying, I'm not sure if I want to prevent that, so it was kind of a design decission.
About hitting your own color being more rewarding, I thought about it, but due to the way I implemented collision/going through (using layers) I had to do some additional coding to give points for going through, and I didn't have time. I will probably do it after the evaluation though, since I plan to keep working on the game a bit.
About particles and stuff, I want to add that at some point, as well as sounds, but again I didn't have time to tinker with the particle systems Unity has and I'm not familiar with them ^^"
JangoBrick
26. Aug 2014 路 17:34 UTC
Solid idea, although graphics could've been better and sound would have been nice. Overall pretty good.
blindfox
26. Aug 2014 路 17:36 UTC
I like the concept however I am a bit confused by the scoring system. It would go up extremely fast as long as I was strafing (even with no panels in range yet). Movement is super slippery and it takes time to know what colors map to what keys but other than that it is fine.
Seraphic Media
26. Aug 2014 路 21:20 UTC
That was a really fun game! I would've liked to see my score as the game was playing. Maybe I just didn't see it?
Naytron
30. Aug 2014 路 13:25 UTC
Really unforgiving controls but the game play is quite rewarding, solid job!
馃帳 Sasurai
30. Aug 2014 路 13:27 UTC
Thanks all for the feedback!
Scoring was based on movement to force user to move instead of just standing there switching colors. I thought later to make it score for each panel you went through but that required some changes I didn't have time to make. As for the movement, it is intended that the ship is kind of hard to stabilize and control.

Seraphic Media, you can see the score in the upper right side of the screen :)
Nooner Bear
31. Aug 2014 路 21:14 UTC
Neat idea, but the player moved too fast I thought. Good work though.
shashwat
03. Sep 2014 路 14:21 UTC
Nice game. However, if I stay at the edge, it just becomes a colour spotter. Much easier, mainly because there's no incentive for me to dodge.
馃帳 Sasurai
14. Sep 2014 路 17:25 UTC
You don't get points unless you're moving, so if you stay at the edge and spot colors you get no points, unless I'm missing something ^^"