ConnWars by Raphael
ConnWars is about conquering the galaxy.
You and 499 of your people decide to settle on an unoccupied planet. Unfortunately, so does the evil Orange Population, and they want to eat you alive.
Make connections between planets to transfer people from one to another. Occupy, populate, and attack other planets to win.
But beware. If your planet becomes overpopulated, it will enter civil war (chaos mode). People will start dying out until all there is left is half of the population.
Instructions:
To begin the game, select any planet to occupy. You will start with a population of 500 on that planet. Every populated planet has natural growth, so population gradually increases. In order to link to other planets, click a blue planet, then another planet (of any color). If you connect a blue planet to another blue planet (or a grey planet). Your units will be transferred from one to the other. They transfer more slowly if the connection is longer. If a blue planet is connected to a red planet, units of both sides will deplete until one is completely exterminated. The goal is to completely wipe out red units. The population of red planets cannot be seen, and the only red planet connections that can be seen are ones that connect red and blue planets.
Developers:
Raphael Gontijo Lopes
Maximillian von Briesen
Aniruddha Nadkarni
Art:
Raphael Gontijo Lopes
Music:
Altan Stalker
Testers:
Matthew Coleman
You and 499 of your people decide to settle on an unoccupied planet. Unfortunately, so does the evil Orange Population, and they want to eat you alive.
Make connections between planets to transfer people from one to another. Occupy, populate, and attack other planets to win.
But beware. If your planet becomes overpopulated, it will enter civil war (chaos mode). People will start dying out until all there is left is half of the population.
Instructions:
To begin the game, select any planet to occupy. You will start with a population of 500 on that planet. Every populated planet has natural growth, so population gradually increases. In order to link to other planets, click a blue planet, then another planet (of any color). If you connect a blue planet to another blue planet (or a grey planet). Your units will be transferred from one to the other. They transfer more slowly if the connection is longer. If a blue planet is connected to a red planet, units of both sides will deplete until one is completely exterminated. The goal is to completely wipe out red units. The population of red planets cannot be seen, and the only red planet connections that can be seen are ones that connect red and blue planets.
Developers:
Raphael Gontijo Lopes
Maximillian von Briesen
Aniruddha Nadkarni
Art:
Raphael Gontijo Lopes
Music:
Altan Stalker
Testers:
Matthew Coleman
| Web (Chrome) | http://gtludumdare.github.io/ludum-dare-30/ |
| Source (As Submitted) | https://github.com/GTLudumDare/ludum-dare-30/tree/gh-pages |
| Source (Post-Jam Development) | https://github.com/GTLudumDare/ludum-dare-30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42353 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.97 | 543 |
| Audio(Jam) | 2.89 | 443 |
| Fun(Jam) | 3.06 | 368 |
| Graphics(Jam) | 2.47 | 690 |
| Humor(Jam) | 1.69 | 580 |
| Innovation(Jam) | 3.29 | 240 |
| Mood(Jam) | 2.93 | 473 |
| Theme(Jam) | 3.97 | 42 |
To begin the game, select any planet to occupy. You will start with a population of 500 on that planet. Every populated planet has natural growth, so population gradually increases. In order to link to other planets, click a blue planet, then another planet (of any color). If you connect a blue planet to another blue planet (or a grey planet). Your units will be transferred from one to the other. They transfer more slowly if the connection is longer. If a blue planet is connected to a red planet, units of both sides will deplete until one is completely exterminated. The goal is to completely wipe out red units. The population of red planets cannot be seen, and the only red planet connections that can be seen are ones that connect red and blue planets.
First of all I tried your game on Opera and it didn't work. So I tried on Chrome and it was already better. However there is still a lot of bugs and my population didn't want to transfer from the main planet anymore.
Sadly I can't play a whole game, but the concept is innovative and it could be really fun it worked properly
While the bug is important, it still allowed me to understand the game mechanics and play the game a bit.
That being said, it was brutally difficult! Haha, never gonna win this one.
@Kojan Yeah, for now, please stick to Chrome. If anyone else finds population transfer errors, please report the conditions in which they happened. We are aware of a couple. When multiple connections are set up, there is a chance one of them won't work. If you're trying to connect to a grey planet and it just. won't. turn. blue, that might be because red is also making connections to it (in a future update, these connections will be visible, if you also have a connection to this grey planet).
@psychonull I don't know why you're getting this error... Chrome should be the best browser to play it. We tested this on Ubuntu's and MacOS's Chrome. Are you by any chance using windows? In any case, we will test more stuff and work on fixing all these graphical errors.
@Cake&Code I am definitely checking EuFloria out... Looks awesome.
@Razoric Yeah, we found that bug and we will work on fixing it. It only happens sometimes, but it's enough to make or break the game... We want to tweak the function that transfers population so that it is more dependent on current giverPlanet population. Right now, we can have two planets fighting for a grey planet and they will have equal power in the battle even if the difference in population is huge. About the connections' visibility: we made the AI connections invisible on purpose. That said, we will make connections AI -> grey planet visible IF you also have a connection to that planet. We will also tweak the scaling of the planets so it changes more when you have smaller populations. This should make it easier to identify the connections A.I. is making even if the connections aren't visible.
If you like the game and want to play the latest version, you can clone our repo on github and run index.html from your local file system. Once voting is over, I will make the latest version playable online in the same link, so if you don't know/want to use git, you can check back in a few weeks ;)
The idea is nice though. I love games with a simple mechanic that actually translates into challenging and fun gameplay. Congratz!
See you guys in December!