{"author_link":"\/author\/dusho\/","author_name":"dusho","author_uid":"36575","comments":[{"author_name":"Christian Scandariato","author_uid":"39908","time":"Aug 25, 2014 @ 3:42pm","epoch":1408981020,"text":"Fun game! I accidentally shot my own guys once or twice. Maybe including a flat interface for attacking like keyboard + mouse would work better than click and drag? Thanks for sharing!"},{"author_name":"Xgor","author_uid":"18652","time":"Aug 25, 2014 @ 4:17pm","epoch":1408983120,"text":"Oooh a turn based strategy game &lt;3\r<br\/>The concept is nice but there is no reason to not use a virtual character because they are plainly just better and astro can pretty much shoot everything without any worries."},{"author_name":"BinaryPie","author_uid":"17592","time":"Aug 25, 2014 @ 11:49pm","epoch":1409010240,"text":"Fun, RTS is a nice change of pace."},{"author_name":"kirbytails7","author_uid":"4767","time":"Aug 26, 2014 @ 4:52am","epoch":1409028420,"text":"Pretty cool. It would be nice if virtual units weren't strictly better.\r<br\/>Also, your web link seems to be broken."},{"author_name":"tigerbyte","author_uid":"39187","time":"Aug 27, 2014 @ 1:56am","epoch":1409104260,"text":"I thought the click and drag worked pretty well. I got stuck a few times because I'd click and drag and the guy would attack, but not physically move, but logically move. So I couldn't move him again until I figured out where the game moved him to. Usually it was whatever spot on the map didn't have an empty ground tile."},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Aug 28, 2014 @ 2:31am","epoch":1409192760,"text":"The play area was a little messed up on the web version. but what I played I liked. good effort."},{"author_name":"deepnight","author_uid":"2982","time":"Aug 31, 2014 @ 4:54pm","epoch":1409503740,"text":"Nice and fun tactical game :)\r<br\/>The AI acts in a really strange way: sometime they attack me, sometimes they just wander, ignoring me while I shoot at them."},{"author_name":"bluesky","author_uid":"40978","time":"Sep 2, 2014 @ 6:11pm","epoch":1409681160,"text":"this game is Fun well done."},{"author_name":"yodamaster","author_uid":"38165","time":"Sep 2, 2014 @ 11:26pm","epoch":1409700060,"text":"I didn't get it fully. But I noticed you ripped some sprites from other games, which is not allowed."},{"author_name":"Dry Tree","author_uid":"5357","time":"Sep 6, 2014 @ 7:41am","epoch":1409988960,"text":"A bit easy, but still a fun game. I would like to be able to see tiles within attack range light up when I click on an enemy unit, because I only got hit twice and it was from ranged units but I thought I was far enough away. Good job overall :)"}],"images":["ld30\/36575-c6e56778367d3d0cd99c11f348582185.jpg","ld30\/36575-47b0e0d88a6da3dbae5f81736b2a7773.jpg","ld30\/36575-051b6f8be4e29eb418aa72ddbe8bdc6a.jpg"],"links":[{"url":"http:\/\/www.dusho.net\/unity3d\/clashed\/","text":"Web (Unity beta)"},{"url":"https:\/\/googledrive.com\/host\/0By3E2WKGqLwIc1BlME1TWXFUQWM\/ClashedLD30_win64.zip","text":"Windows (64bit)"},{"url":"https:\/\/googledrive.com\/host\/0By3E2WKGqLwIc1BlME1TWXFUQWM\/ClashedLD30_Mac.zip","text":"OS\/X (32+64bit)"},{"url":"https:\/\/googledrive.com\/host\/0By3E2WKGqLwIc1BlME1TWXFUQWM\/ClashedLD30_Linux.zip","text":"Linux (32+64bit)"},{"url":"https:\/\/googledrive.com\/host\/0By3E2WKGqLwIc1BlME1TWXFUQWM\/ClashedLD30_src.zip","text":"Source"}],"metadata":{"g_key":"17632","g_author":"36575","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"17661","g_title":"Clashed","g_status":"UCHK1","g_place":"964","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/36575-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/36575-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/36575-shot2.png-eq-900-500.jpg"],"text":"Virtual and physical world clashed.\r\nExterminate tainted circuits, eliminate main evil one.\r\nUse 4 warriors (2 physical, 2 virtual, mixture or melee and ranged), spend their attacks and movements during the turn then press 'Next Turn' to let enemies have they run.\r\nPhysical units can't damage virtual ones. Virtuals are the 8bit sprity ones..\r\n\r\nControls:\r\nMouse dragging (sliding)for map panning, movement and melee attack. Attack button for ranged attacks (right mouse click to cancel targeting)\r\n\r\nUsed:\r\nUnity 4.6 beta (was not best idea - fighting with lots of new UI stuff)\r\nPaint.NET\r\n\r\nUPDATE (03-Sep-2014): uploaded version with fixed moving sync bug, also PMG art is now less Atari originals like","title":"Clashed"}