devoid by Jake Coxon
Web game written in JavaScript using Phaser JS. Works in Chrome and should work in all modern desktop browsers.
Hopefully you can figure out how to play it, although it's not a new concept. Some things are not 100% because I didn't have time, I would have liked to add more levels, better AI and better sounds and music. Let me know what you think though.
Ratings
| Coolness |
36% |
1659 |
| Overall |
3.49 |
281 |
| Audio |
3.14 |
311 |
| Fun |
3.27 |
357 |
| Graphics |
3.66 |
231 |
| Humor |
1.68 |
910 |
| Innovation |
2.99 |
697 |
| Mood |
3.15 |
420 |
| Theme |
3.77 |
169 |
Feedback
though it's kinda hard, i had already problems at level 2 ^^'
My usual nitpicking:
- Music is repetitive, but the musical sound effects are a nice touch.
- Ships aren't aligned with transit lines exactly.
- As far as I can see, there're no new gameplay elements added. It's pretty dull with so few levels (unless my sleepless brain is playing tricks on me).
Almost easy, but hard to recover from mistake.
Nice entrie but i will like more level.
It changes the strategy, where attacking one world is strategically more sound than do a massive sprawl attack.
If this was expanded on, I would buy it for iPad. I love the visual design too. When I was using the, it was quite frustrating - but at some point I started touching the screen and it made the game flow so much more.
I don't mind that it is Galcon's mechanic, because if that stopped us making games we'd only have Wolfenstein and Jumpman to play.
The delivery makes it worth while.
Other than that it was an excellent game.
I liked how fluid it is to play the game and how it required strategy not just clicking around.
The sounds were OK, didn't resonate with me, but it is a matter of taste.
The gameplay was really innovative in the way of how the worlds connect and the theme was really easy to get out of it.
Very good game all in all.
Well done! :D
Music is alright. Graphics are great though.