The Maze Of Worlds by rd127p77
This is my first Ludum Dare. This game is programmed in Game-Maker Studio 1.3.1, and learned it a couple hours before the competition.
By The Way I'm A Programmer Not An Artist.
Directions
UP Arrow - Jump
RIGHT Arrow - Move Right
LEFT Arrow - Move Left
Right Control - Restart Level
-----------------------------------------------------
The Maze Of Worlds:
- Avoid the spikes and use coins to unlock gates to get to the next world.
Another Game, More Levels:
- Avoid the spikes and survive
----------------------------------------------------------
Suggest starting at level at One, There is no level lock.
By The Way I'm A Programmer Not An Artist.
Directions
UP Arrow - Jump
RIGHT Arrow - Move Right
LEFT Arrow - Move Left
Right Control - Restart Level
-----------------------------------------------------
The Maze Of Worlds:
- Avoid the spikes and use coins to unlock gates to get to the next world.
Another Game, More Levels:
- Avoid the spikes and survive
----------------------------------------------------------
Suggest starting at level at One, There is no level lock.
Ratings
| Coolness | 70% | 3 |
| Overall | 2.61 | 1053 |
| Audio | 1.65 | 957 |
| Fun | 2.63 | 904 |
| Graphics | 2.05 | 1135 |
| Humor | 1.96 | 807 |
| Innovation | 2.15 | 1129 |
| Mood | 2.12 | 1079 |
| Theme | 2.15 | 1115 |
However the collision detection in the game was really awkward I died multiple times because of weird things with collision. Specially when there are many areas in the game that are really so small that it barely fits the character.
All in all it looked like a very interesting cool game and it did actually feel fun. Congratulations on both first game with Game Maker and first LD release :D
classic sidescrolling action.
i like the level design.
All in all for a first game it wasn't bad though, and it did keep me entertained.
Also don't forget that they allow you to fix minor bugs such as the collision thing if I was correct about it simply being a typo or something.
Collision is a tad buggy.
1-why characters have a bad conflict with walls?
2-when a player triggers something you have to tell him that he something has changed you can do it by many ways.