WARBLE WORLDS by pjimmy
My first attempt at a 48h(more like 10h) game, huzza! All code from scratch. There be bugs. No sound.
| Web | http://www.thesmartcorner.net/ld30/ |
| Source | http://www.thesmartcorner.net/ld30/ld30.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40339 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.30 | 1176 |
| Audio | 1.50 | 981 |
| Fun | 2.02 | 1157 |
| Graphics | 2.30 | 1029 |
| Humor | 1.84 | 860 |
| Innovation | 2.47 | 1005 |
| Mood | 2.20 | 1055 |
| Theme | 3.03 | 716 |
This is because you receive the input from the keyboard directly, for example, when I press the key 'a', I get: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
But, between the first and the second 'a' there's a second of time wait. That's what happens in your game. There's a number of different solutions for you to try out.
Otherwise, well done. A Ludum dare is not easy, and I'm sure you'll do great in your next Ludum dares!
@Agecaf thanks for the tips ;) I'll definitly be more prepared next time
Concept is nice, you should try fixing all the collisions/movement stuff to be prepared for the next LD :)
Nice idea, but boy is the collision code bugged. That would be the first to clean up.
The gameplay idea is good, but it takes a bit of time to grasp why marbles or the character can't be teleported.
Maybe some visual indicators could help (marks on the floor where there are walls on the other dimension for example).
Or maybe a visual representation of the other dimension could help ? (a mini-map for example, or a semi-transparent layout on top of the screen you can switch on and off)
Look like a game.
Maybe more juice things, a clear objective and Explain what I need to do, would make this game better!
We've all had Ludum Dares that we haven't quite finished (my first one in LD14 was particularly embarrassing).
I think the instructions could have been a bit clearer. However, carry on and please keep making games. It gets easier the more you do it.
At start I'm in a sort of closed room with a blue circle.
I can move around with the "lag" of the inputs other comments already noted. But pressing "A" or "S" just does nothing (Actually 'S' makes the character face me, but otherwise it just stays where it is) and I can't seem to get out of the room.
Tested in Firefox and Chrome on windows 7.
I'm sorry I feel like I can't play the game as it is intended.
To answer your question about engine/frameworks, you can try out Construct 2's free version.
Let me know if I'm missing something so I can play and rate with a fair playthrough.
I'm sorry if it feels frustrating and unplayable, but that is the compo upload and the one that is up for rating, so if you can't play I understand why you won't rate.
I'll will try Construct 2 someday, but for now I'm using phaser.js, and I'm very happy with it, controls and collision detection is way way smoother, and other juicy things are already being added ;)
However the art is nice and building this from scratch is no small effort. I'm sure you learned a lot :)
But once I figured it out, I really liked the game concept. It would be nice if there was more feedback when you can't teleport (though I like the frowny face). The controls are a bit glitchy, but apart from that it is quite a fun game.
Congratulations on you first LD game!
Nice try, though.
I like that LD doesn't dictate or provide an engine, so people can use what they're familiar with.
Anyway, congratulations on finishing your first LD! :)