Two Empires by Tosic
Hello, this is the game I made in 1.5 days for the jam for LD #30 (I wanted to make it for the compo, but I didn't make all the models, so... Anyway, I was making it in my car during my journey, then home, and I made it!). I was working solo, but my parents gave some suggestions about the game. I called it Two Empires!
Controls:
- Move: W,A,S,D
- Jump: SPACE
- Attack: Mouse Button 1
- Main Menu: Q
To play: Download and extract, and run "Two Empires.exe"
Bassicaly, the point of every level is to go trough all the portals and reach the white orb to destroy it!
And on the end you need to destroy one of the three orbs - but which one is the right one, you have to find out!
This is the story the game is based on:
Long time ago there were two empires Feriin and Larac, which were in war against each other for centuries.
The Emperor of Feriin had 3 sons and Emeror of Larac hadf one daughter.
One day a terrible accident happened, a giant stole the princess of Larac, and her father, desperate asked for peace between
Feriin and Larac and promised the empire and the hand of his daughter to whoever saves his daughter.
Emperor of Feriin knew what giants are alike, so he accepted, and the two empires, two WORLDS, for the first time has become CONNECTED!!!
The oldest son of Feriin Emperor has gone up to the mountains to look for the princess, he never returned, the other son sailed to the seas,
he was lost in the wind...
Emperors didnt know what to do, when the little voice emerged from the books, it was the youngest prince of Feriin, he was weak and never held a sword.
But he said: I will go!
Nobody took him serious, but that night he went to the woods with the goal to save the princess of Larac and finally unite 2 kingdoms!
You are the youngest son, you have to find the giants home and save Larac princess!
Enjoy!
P.S. There is the part where you are walking on air, this is not a bug, it is a feature that shows the fact you are entering a new world and you are floating on the way there :D. I made nearly all the models and for the rest I used Unity Free Assets. Feel free to comment, just please dont be to hard on me, because I am only 11 and still learning :D
// Tosic is out
Controls:
- Move: W,A,S,D
- Jump: SPACE
- Attack: Mouse Button 1
- Main Menu: Q
To play: Download and extract, and run "Two Empires.exe"
Bassicaly, the point of every level is to go trough all the portals and reach the white orb to destroy it!
And on the end you need to destroy one of the three orbs - but which one is the right one, you have to find out!
This is the story the game is based on:
Long time ago there were two empires Feriin and Larac, which were in war against each other for centuries.
The Emperor of Feriin had 3 sons and Emeror of Larac hadf one daughter.
One day a terrible accident happened, a giant stole the princess of Larac, and her father, desperate asked for peace between
Feriin and Larac and promised the empire and the hand of his daughter to whoever saves his daughter.
Emperor of Feriin knew what giants are alike, so he accepted, and the two empires, two WORLDS, for the first time has become CONNECTED!!!
The oldest son of Feriin Emperor has gone up to the mountains to look for the princess, he never returned, the other son sailed to the seas,
he was lost in the wind...
Emperors didnt know what to do, when the little voice emerged from the books, it was the youngest prince of Feriin, he was weak and never held a sword.
But he said: I will go!
Nobody took him serious, but that night he went to the woods with the goal to save the princess of Larac and finally unite 2 kingdoms!
You are the youngest son, you have to find the giants home and save Larac princess!
Enjoy!
P.S. There is the part where you are walking on air, this is not a bug, it is a feature that shows the fact you are entering a new world and you are floating on the way there :D. I made nearly all the models and for the rest I used Unity Free Assets. Feel free to comment, just please dont be to hard on me, because I am only 11 and still learning :D
// Tosic is out
| Windows | http://www.mediafire.com/download/z5h5yd6kgxjm1sj/Two_Empires.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35464 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.09 | 781 |
| Audio(Jam) | 2.24 | 583 |
| Fun(Jam) | 1.97 | 751 |
| Graphics(Jam) | 2.05 | 745 |
| Humor(Jam) | 2.17 | 475 |
| Innovation(Jam) | 2.00 | 737 |
| Mood(Jam) | 2.34 | 672 |
| Theme(Jam) | 2.18 | 691 |
But, if they are not, would it be allowed to use my own models, but textures to remain the same (because in rules and guide it says I can use textures)???
Please tell me, I am not that familiar with the compo.
To put it in a nutshell you can use those models and textures if you created them during the LD48/30. if you created them for another project, then you cannot use them. As dylanigan suggested, change the entry to a jam entry and everything should be fine :)
And in regard to my game, yes the sliding was a bug, it's happens when you go through a teleporter while holding down a move key. :( Didn't have time to fix.
First, I think you should see yourself as someone who has the same potential to make games as an adult. I know you're only 11, and all those adults seem to be some harsh competition, but trying to make great games as adults do is the best way to learn. I started making Unity games when I was 13, and today I am 15, so I kind of know what it's like.
But now, let's talk about the game itself. The first thing I noticed is that the gameplay is not obvious enough. This is what the game looks like to a normal player: Some dude has a weapon (it doesn't shoot, so it must be a sword). There's this pink thing, maybe it's a portal. I see this spinning pointy thing, maybe it's a turret? Then there are these human bugs creatures (I lol'd at this part) and I try to hit those, but there's nothing indicating me that I'm doing then any damage, and I die everytime, so I quit.
A game must always introduce its concepts, sometimes by a tutorial, sometimes just by visuals. I think this video https://www.youtube.com/watch?v=8FpigqfcvlM might inspire you.
The story and controls were included in the game's description, but it would be nice if the game told me the story somehow.
Now here are some Unity-specific things that you should follow, they are very easy tips:
- The sky should be anything other than the default color. You can change the color very easily, just click the camera and change it in the inspector.
- The Mouse Look script that comes with Unity is terrible, and I see lots of Unity games using it. I'd recommend using some script from the web, I like the one in this thread: http://forum.unity3d.com/threads/a-free-simple-smooth-mouselook.73117/ (this is allowed in the 48 hour compo!) Also, it's a good idea to make the camera speed adjustable.
- You parented the HP, the weapon and the shield to the player, I think. The camera is the ideal parent for GUI stuff like that, so no matter where you look, it's always in place. The shield shouldn't take so much space from the vision, too.
- The 3D text is very low-res by default. You should increase the font size and decrease the character size to avoid this. Using another font is sometimes a good idea, too.
You're on the right track, but keep learning. Starting at a young age is very good to get some skills, but always remember to listen to criticism, even if it sounds harsh (like this one ;) ). Good luck on your career!
I will try to add the buttons "story" and "tips" in the main menu.
About all the other tips I am happy to say that I will fix them.
Hmm, well, I kinda like the obstacle. The game is slightly confusing and hard to control. But hey, I have seen your improvement from the previous Ludum Dare already, keep up your work!
make the enemies move and add some music, there are lots
of music generators out there.
You can make a game in 74 hours and that's good, but you need a lot of practise.
Thanks, I will change it to .zip and thx for remebering me! :D
But you are 11 and you have released something playable for the Ludum Dare, CONGRATULATION!!!!!!
(from a 46 dev who published his first game at 13 in a 8 bits magazine)
I know, I barely passed it! 0_0 But some of my previous games were too short and easy so I said: No More!
I am really glad you found it fun, Thanks! :D :D :D
I look forward to seeing what you do in LD31.
The game was meant to be quite hard (so there is the shield and floating platforms), but there are lots of hard games that people like, so I do not think it is really bad.
Making simpler games is what I wanted to do for the upcoming Dares wayyy before your comment, so do not worry :D
P.S. Why aren't they advisable? I like them.
Cheers!
I am only afraid that Mac and Linux is not going to work so somebody will rate my game not applicable!
If people do not do that often, (do they?), then Mac an Linux will be out there, also web is coming in few hours (maybe a day!)!
Thanks again I was feeling sad, you are awesome!
"MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos."
You can continue the development and put a post-compo link for your game, but the original should be the one people rate and must be there. It's the rule.
And just one more thing:
function Update () {
Screen.lockCursor = true
//this removes the cursor
}
How am I supposed to make a post compo link, I don't know how!
Thanks a lot, I'm glad you liked it! :D
@bentog
Thank you, now I know how to add a post compo link.
Can I leave it like this and add a post compo link if I change anything (because I didn't quite get that part of the rules).
If I can't would it be against the rules to add the post compo link and tell people to rate that one?
I am asking because I am thinking to add a web, but it can not be older version, so please answer.
@Random Abductions
Yeah, I assume, but I'll (most probably) continue working on it after LD so I guess it will be finished! ;)
I can't pass the second level because it's really hard to judge where to jump. The yellow thing -- I suppose it's my shield -- blocks my view at the ground.