{"author_link":"\/author\/selfishgenome\/","author_name":"SelfishGenome","author_uid":"38547","comments":[{"author_name":"SelfishGenome","author_uid":"38547","time":"Aug 26, 2014 @ 1:34am","epoch":1409016540,"text":"A game where you play between two worlds to complete set puzzle."},{"author_name":"sol_hsa","author_uid":"16","time":"Aug 26, 2014 @ 9:43am","epoch":1409045880,"text":"The controls are a bit too &quot;floaty&quot; for precision platforming. A bit more friction perhaps?"},{"author_name":"DvigubaiPiktas","author_uid":"27113","time":"Aug 26, 2014 @ 9:44am","epoch":1409045940,"text":"How many levels are there? after level 8 or 7 they all look the same?"},{"author_name":"SoupWithBits","author_uid":"37409","time":"Aug 26, 2014 @ 9:47am","epoch":1409046120,"text":"Really enjoyed this!\r<br\/>Could have gotten a tad more difficult tho, other than that pretty awesome"},{"author_name":"Simon","author_uid":"9596","time":"Aug 26, 2014 @ 10:37am","epoch":1409049120,"text":"Pretty good concept!"},{"author_name":"sneeuwpopsneeuw","author_uid":"38913","time":"Aug 26, 2014 @ 10:57am","epoch":1409050320,"text":"a realy good concept. and 10 levels!"},{"author_name":"clementcent","author_uid":"21126","time":"Aug 26, 2014 @ 12:59pm","epoch":1409057640,"text":"Really good work !"},{"author_name":"SelfishGenome","author_uid":"38547","time":"Aug 26, 2014 @ 2:30pm","epoch":1409063100,"text":"@sol_hsa, that's kind of the feel of the movement we went for, we actually removed the friction and standard rigidbody controls to get more control, but I guess that comes down to preference. @DvigubaiPiktas There are 9 unique levels, it seems 10 did not carry the obstacles over that I had put in and we had more levels but Git decided an hour or two before submission that it wanted to drop several of our prefabs"},{"author_name":"SelfishGenome","author_uid":"38547","time":"Aug 26, 2014 @ 2:32pm","epoch":1409063220,"text":"Also, to everyone else, glad that people seem to be enjoying it, some really fun games have come from this LD, seemed to be a good time to have entered our first game jam."},{"author_name":"MunkeeBacon","author_uid":"10400","time":"Aug 27, 2014 @ 7:37pm","epoch":1409167920,"text":"Sounds are crazy loud, headphone users beware!"},{"author_name":"rd127p77","author_uid":"39898","time":"Aug 27, 2014 @ 7:39pm","epoch":1409168040,"text":"Really Good Game, and impressive that it is that complete.\r<br\/>Love It."},{"author_name":"esayitch","author_uid":"16000","time":"Aug 27, 2014 @ 7:40pm","epoch":1409168100,"text":"Really liked the idea behind this! Quite a lot actually :) We often don't consider the fact that perspective changes the world around us, and it does. This game shows it :)\r<br\/>\r<br\/>With that said movement is too floaty, especially where precision is required. Needs to move in a more controlled way, one click should send move me a small distance, not that far. Makes jumping more frustrating than it has to be.\r<br\/>\r<br\/>Otherwise I liked the cubic graphics and the sfx were pretty appropriate for the game as well. Good job!"},{"author_name":"sprawl","author_uid":"29314","time":"Aug 31, 2014 @ 12:17pm","epoch":1409487120,"text":"Mouvement are a little floaty. Otherwise the idea is neat and the graphics clean. However, I'd be nice to add transparency to objects between the player and the camera.\r<br\/>\r<br\/>Good job on the game !"},{"author_name":"Shmarah","author_uid":"15672","time":"Sep 1, 2014 @ 6:28pm","epoch":1409595780,"text":"Smooth transitions, really cool concept, and super fun! I saw an idea like this in a game that was made as a large-scale graduation project by students at Digipen. I agree that the controls are a bit floaty making it hard to platform with precision and the graphics are simple, but overall this was so much fun to play and very innovative!"},{"author_name":"Lvyn","author_uid":"39221","time":"Sep 1, 2014 @ 6:33pm","epoch":1409596080,"text":"Good ! I thought about a game like this finally decided not to do it ! \r<br\/>\r<br\/>Controls need improvement but this is great :)"}],"links":[{"url":"https:\/\/d453cc14990e5a6854d09e4f397cde45ffb2c62e.googledrive.com\/host\/0B8X0DR0qFRDDSG1LMmQ0eEh5ZU0\/WebBuild.html","text":"Web"}],"metadata":{"g_key":"17748","g_author":"38547","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"17777","g_title":"Worlds Insight","g_status":"UCHK1","g_place":"405","g_commentcount":"15","g_site2_node_id":"0","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"text":"A simple game programmed by two people. You complete set puzzles by changing worlds, each world has its own dangers.\r\n\r\nAll sound, visuals and code were built from the ground up, no borrowed material in this game (maybe some references to the classics). \r\n\r\nAll audio provided by Callum Joseph Stewart whos other work can be found at https:\/\/soundcloud.com\/callum-joseph-stewart. ","title":"Worlds Insight"}