Adventures of Captain Spook by Dunric
Welcome to the Adventures of Captain Spook, a game where you play as Captain Spook, who goes from one world to the other, defeating Evil Ninjas on his way!
Made with MonoGame C# by a one man team (with small help from a certain someone. Thanks!). Pretty relaxed development, with no rush. Unfortunately couldn't get BGM to work properly, sorry!
Made with MonoGame C# by a one man team (with small help from a certain someone. Thanks!). Pretty relaxed development, with no rush. Unfortunately couldn't get BGM to work properly, sorry!
| Windows | https://www.dropbox.com/s/0j76vpwe2szswsc/adventures_of_captain_spook.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12286 |
@cstudios I put the files uncompressed in a public folder, is that correct? I'm a bit new to all this.
@dancingmad Why is it not fun? Please elaborate.
@SoulGame Thank you. I know it's (very) far from perfect. Always looking to improve. The hitboxes are a bit off because they scale off the sprites and the sprites themselves ended up being a bit too big. I could've gone with pixel perfect collisions or just make the hitboxes much smaller, in retrospect. What would you add to make the fights more interesting?
Thanks for the comments so far. I'm still very new to this, and just wanted to make a game for Ludum Dare for the first time ever. I'd like to properly reply to you guys, but have no idea how to. Sorry!
Yeah, controller support is mandatory! I was also thinking about adding more enemies (like 2-3 new ones), each with a few special abilities they would use from time to time. And then each enemy could have a chance to spawn as a champion or an elite monster, with increased stats and abilities, kind of like Diablo-style. Sort of like random minibosses. Then something like really big act bosses at the end of stage 10, 20 and 30 or something. Also, the player having more than one button to mash would probably be more interesting!