Double You by TobiasBodewig
Double You is a game where you can create clones of yourself.
Set in the solar system you travel across four different planets solving tricky puzzles and facing challenges and opponents.
Note that not all features we wanted to implement are in yet!
Even though the 72h version will not be touched any more we will continue adding more and more features, level, story and puzzles!
Currently you can play the first four level placed on Mars. They contain a full tutorial but not yet a in depth story line...
Other than that, enjoy! And leave you're feedback :)
Set in the solar system you travel across four different planets solving tricky puzzles and facing challenges and opponents.
Note that not all features we wanted to implement are in yet!
Even though the 72h version will not be touched any more we will continue adding more and more features, level, story and puzzles!
Currently you can play the first four level placed on Mars. They contain a full tutorial but not yet a in depth story line...
Other than that, enjoy! And leave you're feedback :)
| Windows/Linux/OSX(Java) | http://philipp-auch.de/Double_You.jar |
| Website | http://philipp-auch.de/ |
| Source | https://github.com/TobiasBodewig/Ludum-Dare-30 |
| Soundtrack | http://philipp-auch.de/?page_id=52 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38894 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.32 | 312 |
| Audio(Jam) | 2.90 | 440 |
| Fun(Jam) | 3.57 | 108 |
| Graphics(Jam) | 2.93 | 559 |
| Humor(Jam) | 2.09 | 508 |
| Innovation(Jam) | 3.30 | 236 |
| Mood(Jam) | 2.92 | 481 |
| Theme(Jam) | 2.83 | 520 |
I liked the music and the controls feel really tight.
The game idea is nothing new, but it's well implemented, I think it would just be cool, if the clone would keep standing were you left him, until you call him back, so that you can leave him on a button without having to stand on a place for a duration.
Made me think of The Swapper (probably because of the cloning + space suit), well done!
Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at game.res.SoundManager.loadClip(SoundManager.java:49)
at game.res.SoundManager.loadClipInCache(SoundManager.java:40)
at game.staging.StageMainMenue.<init>(StageMainMenue.java:36)
at game.staging.StageManager.<init>(StageManager.java:33)
at game.main.GameCanvas.<init>(GameCanvas.java:27)
at game.main.GameFrame.<init>(GameFrame.java:16)
at game.main.GameFrame$1.run(GameFrame.java:31)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)