Double You by TobiasBodewig

[raw]
made by TobiasBodewig for LD30 (JAM)
Double You is a game where you can create clones of yourself.
Set in the solar system you travel across four different planets solving tricky puzzles and facing challenges and opponents.

Note that not all features we wanted to implement are in yet!
Even though the 72h version will not be touched any more we will continue adding more and more features, level, story and puzzles!
Currently you can play the first four level placed on Mars. They contain a full tutorial but not yet a in depth story line...
Other than that, enjoy! And leave you're feedback :)

Ratings

Coolness 56% 3
Overall(Jam) 3.32 312
Audio(Jam) 2.90 440
Fun(Jam) 3.57 108
Graphics(Jam) 2.93 559
Humor(Jam) 2.09 508
Innovation(Jam) 3.30 236
Mood(Jam) 2.92 481
Theme(Jam) 2.83 520

Feedback

CrazyDog
26. Aug 2014 · 12:18 UTC
Great job very good :D
MrSylar59
26. Aug 2014 · 13:56 UTC
Good game but, it's not finished ? Because I don't know what I'm suppose to do at the end of level 5 :/
Tom Snively
26. Aug 2014 · 14:08 UTC
Really nice!
carlsommer
26. Aug 2014 · 14:21 UTC
Good concept and level design. If you keep expanding, maybe see what kind of levels you can make requiring multiple clones at once.
klianc09
26. Aug 2014 · 14:25 UTC
It's really short, given that merely the tutorial is finished.
I liked the music and the controls feel really tight.
The game idea is nothing new, but it's well implemented, I think it would just be cool, if the clone would keep standing were you left him, until you call him back, so that you can leave him on a button without having to stand on a place for a duration.
stink123456
26. Aug 2014 · 14:48 UTC
Really fun and addictive game!
Nylonica
26. Aug 2014 · 14:48 UTC
Loved the audio! The mechanics were a bit chopyy.
Cake&Code
26. Aug 2014 · 15:22 UTC
That was actually really well done! The clones mimicked the exact movement which was very cool, I've played too many clone games where the clones didn't do exactly what I did and it was really hard to play.

Made me think of The Swapper (probably because of the cloning + space suit), well done!
buckslice
27. Aug 2014 · 04:17 UTC
Wish there was more levels, but pretty fun!
swinestudios
27. Aug 2014 · 04:27 UTC
Very clever and different with the clones mechanic. Don't really see something like that very often.
JNyknn
27. Aug 2014 · 14:31 UTC
When trying to run on Xubuntu:

Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at game.res.SoundManager.loadClip(SoundManager.java:49)
at game.res.SoundManager.loadClipInCache(SoundManager.java:40)
at game.staging.StageMainMenue.<init>(StageMainMenue.java:36)
at game.staging.StageManager.<init>(StageManager.java:33)
at game.main.GameCanvas.<init>(GameCanvas.java:27)
at game.main.GameFrame.<init>(GameFrame.java:16)
at game.main.GameFrame$1.run(GameFrame.java:31)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
eemmbbeerr
27. Aug 2014 · 14:44 UTC
Couldn't run your entry, neither the executable jar, neither the source from eclipse. https://www.dropbox.com/s/4kzsdry29934rxr/TobiasBodewig.txt?dl=0
gladers
27. Aug 2014 · 14:47 UTC
Great use of recorded movements for the clone to make puzzles :)
esayitch
27. Aug 2014 · 19:11 UTC
This reminded me a lot of a game called "The Company of Myself". I liked the level design and the difficulty curve. Graphics were adequate but the sound got a little annoying after a while. Overall a pretty solid entry, I hope you continue to work on it and expand it. With a little more polish it would be a great game :)
MunkeeBacon
27. Aug 2014 · 19:12 UTC
I had a menu get stuck in the way, so I had a hard time seeing the actual game. Concept seems neat, might be interesting with some expansion.
gwa
27. Aug 2014 · 19:12 UTC
Awsome idea love this game was really fun to play :)
yodamaster
02. Sep 2014 · 10:27 UTC
I like the music. Sounds quite analog.
dancingmad
07. Sep 2014 · 17:01 UTC
Hey, could finish the level 5, is there a solution. Nice game by the way!
handCraftedRadio
14. Sep 2014 · 15:18 UTC
Nice! Awesome game! Great mechanic and very well implemented. I love my clone. He's awesome. I also love the title. Good job!