InfiLoop by komjaur
This is my first ludrum dare game and i hope you like it.
Everything is connected in this game and if you are patient enough you will find end or else loops will find you.
i don't want to upload many pictures of game because it will destroy mystery :D
Game is short...Maybe.
Programs used:
Unity
Paint xp
inspiration:
Antichamber
Hint:Look that eye little bit longer :D
If you liked my game please like my facebook page
https://www.facebook.com/luminapood
Sorry for bad english
Everything is connected in this game and if you are patient enough you will find end or else loops will find you.
i don't want to upload many pictures of game because it will destroy mystery :D
Game is short...Maybe.
Programs used:
Unity
Paint xp
inspiration:
Antichamber
Hint:Look that eye little bit longer :D
If you liked my game please like my facebook page
https://www.facebook.com/luminapood
Sorry for bad english
Ratings
| Coolness | 100% | 1 |
| Overall | 2.80 | 940 |
| Audio | 2.30 | 755 |
| Fun | 2.59 | 943 |
| Graphics | 2.62 | 858 |
| Humor | 2.01 | 774 |
| Innovation | 2.29 | 1090 |
| Mood | 2.79 | 730 |
| Theme | 2.34 | 1054 |
Is there more after the eye, though? like, I looked at it, then the passage opens behind me; i go in the passage and go around and end up at the eye again. I tried going counterclockwise and clockwise and still end up in the same spot.
I dont see how someone would pass the eye part without having played antichamber since there's no animation on it.
Also, I suggest you try and give a better name to your game next Ludum Dare.
Good job again on your first LD!
I'll play it later.
I would it if it's alittle bit more sensitive to the mouse it get's messy with me sometimes :D
Yes, I found the exit! The eye really had me for a long time, and to anyone how couldn't get past, my hint is to really consider what the sign on the wall says before rushing around. The other puzzles were clever and took some tries but I had them easier since I played antichamber a lot.
Graphics like antichamber. Some doors popping visible when in the view, but I can bear with you - even the original anti chamber sometimes had these problems.
Audio did it's job in a simplistic way. Kind of bad looping, but still good.
Theme connection was a bit weak, although you have the connections between "chambers" I wouldn't really call them worlds.
Overall, most fun game I played so far, and I really hope you will find the passion to develop more puzzles for this.
@komjaur I would really support you if you would extend this with more types of puzzles. If you can think of puzzles which are different from antichamber but still keeps the same feeling, it would be a great way of making this game more unique. That would be legendary!
Got to the end : )
Found the end and enjoyed exploring. Short but satisfying.
The game pretty much looks like AntiChamber but I don't think it feels like AntiChamber. Maybe I was too stupid to progress but I always ended up in similar rooms with different colors and went then back the the eye. Turning around just cought me in an infinite loop.
I wasn't able to finish and after like 8 colors I stopped, because of the mouse cursor issue. Looks fine but isn't really innovative, since it's an attempt to rebuild another game (on a smaller scale).
Seconding the problem with cursor not locking in the game screen in the webplayer.
Nice recreation of antichamber!
"Like Antchamber", but less charming, less clever, less mind-bending, and less original.
Great copy of a game that i loved there is still some visual bug, but the transition are mostly perfect. It's not original but your level could be passed like that inside AntiChamber.
Thanks for the hint! ;)
I got to the ending. Pretty nice game, really captures the ambiance of the original Antichamber. Breaking out of the "Unity look" is always great.
But damn it, that last comment was supposed to be a hint to make a Linux build.
if anyone can confirm if they work please comment.
I like the idea, it was a bit repetitive though (But I might have been doing something wrong) - I loved the background sound it added a nice feel to the game.
I tried it a second time and managed to understand what I was supposed to do, but if it wasn't for chance, i'd still be running in loops right now.
Also, I found the ending.
Nice game, very like Antichamber.
yes there is.
Staring at that eye sucked a lot of the fun out.
I believe you could fix some of the graphical glitches by moving vertices of walls instead of changing the visibility of wall sections. Still, it was cool to see that you made Unity behave as if it was non-Euclidean! Kudos!
It really is a lot like antichamber, that is good, because antichamber is good, but it is also bad, because it doesn't feel original. Still, judged on its own merit it isn't bad.
The ambient music is not really fitting, but it also doesn't distract too much so it's okay.
Walking backwards helped a lot with most of the puzzles (and I think caused some glitches).
Also, http://i.imgur.com/rA31vSU.png
*eye is not like it was in antichamber.If u look it 5 second then loop room door opens and if u look it 10 second then other door opens.
* Don't go to colored rooms