A Pong Story by StencylTuo
Please be sure to actually read the storyline. It's the entire focus of this game. :)
Controls:
WS/Up & Down to move
Space/Enter to continue through dialogue and start the game
Inspiration:
The second game I ever developed (years ago) was about a square and a circle trapped inside of a game. When I heard about the theme for this LD, I knew it was time to revive that idea again. That's why the dialogue is so critical to understanding what's going on. The person at the bottom is the one standing in front of the old Pong arcade game. The one at top, well you'll figure out who that is. Using Pong as my game choice created a second "connected world", that of the past and the present (although in all honesty it was really that this was the only game idea I could come up with where I could make my crappy graphics look good :P).
Tips:
Stage 1: This is a standard Pong game. If you need help with it, find someone who has actually played the original. I tried to stay as faithful to it as possible.
Stage 2: If you actually read the dialogue (and see the size of your "paddle"), then I hope you realize the objective is to LOSE, not to win. It's a narrow opening, but the ball moves slower originally than in Stage 1.
Stage 3: Your ally will always move slowly to the closest incoming ball, so let it handle those. Be careful though of one that is coming in slowly with a second ball about to overtake it; your ally will start moving towards the second one instead as soon as it is closer.
Tools:
Coding: Stencyl
Music: cgMusic
Sound Effects: as3sfxr
Graphics: Paint.NET
And finally, THANKS FOR PLAYING!
Controls:
WS/Up & Down to move
Space/Enter to continue through dialogue and start the game
Inspiration:
The second game I ever developed (years ago) was about a square and a circle trapped inside of a game. When I heard about the theme for this LD, I knew it was time to revive that idea again. That's why the dialogue is so critical to understanding what's going on. The person at the bottom is the one standing in front of the old Pong arcade game. The one at top, well you'll figure out who that is. Using Pong as my game choice created a second "connected world", that of the past and the present (although in all honesty it was really that this was the only game idea I could come up with where I could make my crappy graphics look good :P).
Tips:
Stage 1: This is a standard Pong game. If you need help with it, find someone who has actually played the original. I tried to stay as faithful to it as possible.
Stage 2: If you actually read the dialogue (and see the size of your "paddle"), then I hope you realize the objective is to LOSE, not to win. It's a narrow opening, but the ball moves slower originally than in Stage 1.
Stage 3: Your ally will always move slowly to the closest incoming ball, so let it handle those. Be careful though of one that is coming in slowly with a second ball about to overtake it; your ally will start moving towards the second one instead as soon as it is closer.
Tools:
Coding: Stencyl
Music: cgMusic
Sound Effects: as3sfxr
Graphics: Paint.NET
And finally, THANKS FOR PLAYING!
Ratings
| Coolness | 49% | 1204 |
| Overall | 2.96 | 802 |
| Audio | 3.46 | 155 |
| Fun | 3.00 | 585 |
| Graphics | 2.31 | 1020 |
| Humor | 2.63 | 378 |
| Innovation | 2.77 | 855 |
| Mood | 3.17 | 404 |
| Theme | 2.54 | 979 |
@Carrot: I guess I should have been clearer with my "and start the game" comment on the instructions. There are three versions of pong, each a part of a larger story (although with only three parts, the story is short too :P).
@Cobra: Thanks. Yes, the history of Pong is a rather fascinating one. I almost named the two individuals after the creators of it, but I didn't know how that would go down.
As for the game, it's fun and I think the music is pretty good! I don't really remember the second (and third?) tracks, possibly because the first one is stuck firmly in my head :) There were times I swear the ball should've bounced but went through - not sure if that's just me being crazy or the game though. My only real suggestion for improvement is that the border of the play area is the same black as the area beyond it so it's hard to see where it will bounce; would've been nice if it was different.
Good job!
@ Navarckyx: I'm glad you were able to beat it. The paddle does indeed work properly despite what it could look like. If you move the paddle over the ball after it's already passed the front, it will not bounce back, and that is what players often see when it looks like it went "through"; in reality, you moved the paddle through the ball, not the other way around. As for the border, I agree it would have helped (for the coding too :P), but I was being as true to the original Pong game as I could (and that game did not have borders).
@Piscythe: Yes, it can be very challenging; it takes some skill of prediction to where the ball will bounce to do well. Ironically, I have had others who found the third level to be harder than the first, so I guess you just learned the system for it ;).