{"author_link":"\/author\/bazkur98\/","author_name":"Simple Potential","author_uid":"63572","comments":[{"author_name":"Thirzen","author_uid":"40358","time":"Aug 30, 2016 @ 12:26am","epoch":1472516460,"text":"I don't have quite time to get the whole idea, but after loosing few times I finally won, so I like it :)"},{"author_name":"Austinat","author_uid":"57641","time":"Aug 30, 2016 @ 2:35am","epoch":1472524200,"text":"Pretty cool!"},{"author_name":"MartinFernandez","author_uid":"55525","time":"Aug 30, 2016 @ 7:31am","epoch":1472541960,"text":"Cool entry, very original"},{"author_name":"nervous.composers","author_uid":"90328","time":"Aug 30, 2016 @ 12:43pm","epoch":1472560680,"text":"An interesting concept, I won twice. \r<br\/>The mechanics are a little difficult to grasp in the beginning though, and one game I got stuck, and clicking restart didn't do anything, but other than that I like it =)"},{"author_name":"kingpirux","author_uid":"46920","time":"Aug 30, 2016 @ 1:19pm","epoch":1472562840,"text":"Very intresting concept but the randomnes makes it very frustrating, you can instant loose if you dont get cards with pp at the begining or too expesive ones. But when you get those, you can play a little until randomnly cards are against you. More card control could be cool."},{"author_name":"UrsiGames","author_uid":"113172","time":"Aug 30, 2016 @ 2:52pm","epoch":1472568420,"text":"unique game , though after few moments of playing I was able to win almost every time. It would be nice if i could see more advanced version, who knows maybe even with multiplayer.\r<br\/>I think you did great job making it in 10 hours :)\r<br\/>\r<br\/>~DagerRad"},{"author_name":"Culpo","author_uid":"52524","time":"Aug 30, 2016 @ 3:59pm","epoch":1472572440,"text":"Very original"},{"author_name":"Simple Potential","author_uid":"63572","time":"Aug 30, 2016 @ 5:07pm","epoch":1472576520,"text":"Thanks all!  I had so much more planned for it, I might indeed take it further."},{"author_name":"Mathiouza","author_uid":"63770","time":"Aug 31, 2016 @ 9:58am","epoch":1472637180,"text":"Very cool game ! The concept is interesting but there is some things to do and you're game will be awesome. Just one negative point : the &quot;music&quot; x) It is pretty aweful, sorry x)"},{"author_name":"Simple Potential","author_uid":"63572","time":"Aug 31, 2016 @ 12:52pm","epoch":1472647620,"text":"@Mathiouza - I completely agree!  Not my strong suit by any means but I still could have done better.  One thing I believe though when I do a game for these contests is that sound is a must no matter what that sound is, I'd rather have crappy sound than no sound.  Can't stand to play a game like Slither.IO simply because it has no sound (which is really sad)"},{"author_name":"The Mad Strauss","author_uid":"55992","time":"Sep 12, 2016 @ 5:55pm","epoch":1473702600,"text":"It is always good to see new puzzle games. I like this kind of games and I enjoyed a lot. Nice entry"}],"images":["ld36\/63572-69af442b854091f2e5b8eb927b5192ce.jpg","ld36\/63572-22a8e17e4487dd30fee65ec013a142f6.jpg"],"links":[{"url":"https:\/\/simplepotential.itch.io\/ld36","text":"Web"},{"url":"https:\/\/drive.google.com\/file\/d\/0B-ffmjRLPVRERktWT0xzYVZoVlU\/view?usp=sharing","text":"Windows"}],"metadata":{"g_key":"1778","g_author":"63572","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"1730","g_title":"Alien Artifact","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/63572-shot0-1472499463.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/63572-shot1-1472499463.png-eq-900-500.jpg"],"text":"First let me start by saying I think I have a good idea in the works here but this is VERY MUCH A PROTOTYPE.  Life just got in the way of this event unfortunately and I've only worked on it for maybe a total of 10 hours.  But enough with excuses, here it is, Alien Artifact...\r\n\r\nThe premise of the game is that you've been searching the globe and finding odd tablets with Glyphs on them (cards).  You then find an ancient alien artifact with all kinds of sockets on it.\r\n\r\nThat's about as far as I got with any kind of story...\r\n\r\nObject of game:\r\nYou have a deck of 51 cards and are dealt 3 cards each turn.  With 5 Player Points (PP).\r\n\r\nFrom the three cards, chose one of them to place in a socket (the grey circles) by clicking on a card and then clicking on a socket.  The other two cards will be removed from the game.\r\n\r\nEach card has a PP cost associated with it which is the number in the upper right corner of the card.\r\n\r\nAfter placing a card in a socket.  The mechanic on the card you used will apply.  Some will give you a flat amount (#) of Energy (E) or Player Points (PP).  Some will give you +\/- E\/PP per turn.\r\n\r\nIf you run out of PP, the game is over.  If you get 100 energy built up, you will activate the artifact and win the game.\r\n\r\n4 sockets will be randomly chosen with a semi random bonus applied.  The Orange ones give you either a flat amount of PP or will increase your PP per turn.  The Blue sockets do the same but for Energy instead.  I initially intended for the bonus socket to have to match the type of card but wasn't able to get to that.  It would also likely have applied the bonus as multiplier of the card inserted.\r\n\r\nThat is pretty much it.  It does have a win condition (100 energy) and you can lose so from that perspective I suppose it is complete.  I like the concept here and may built on it later.  Other items I'd like to add\/fix:\r\n\r\n1)  UI is not properly anchoring as the resolution is changed (so play it in 1024x768 for best results).\r\n2)  There should be a hover feature on the sockets that have glyphs on them so you can see what the glyph does\r\n3)  More cards.  There were going to be bad cards in the deck as well such as randomly destroy a glyph but gain a good bonus\r\n4)  Adjacency bonuses.  All those connectors you see were suppose to be a way to deliver energy to the artifact at the center and also apply certain bonuses to sockets along the same connectors.\r\n5) Make it so that it isn't so easy to win :)\r\n6) Randomized Levels or maps loaded from a sprite\/text file.\r\n\r\nIn any case, most of this is with the compo rules applied.  I'm not 100% that a couple of the sounds I used were originally made by me but I think so.\r\n\r\nEngine: Unity\r\nArt (if you can call it that): Paint.NET\r\n\r\n","title":"Alien Artifact"}