Well... I've made something... by prof
UPDATE
Ok, got some sleep) time for bug fixing)
-"sky" now scrolls properly
-trade/attack now should tigger without problems
-fixed missing sounds
UPDATE #2
Added x64 version, now attack trade should work if you have x64 system. I hope.
UPDATE #3
Yes, finding anything is a *****. Ok, I've made everything closer (I'm not sure if rebalancing is allowed by rules though)
I was plannig make some pong game... In the end I've got some trading/exlore/space/wtf simulator. WHY?
By looking at comments, i guess i need how to play section...
Q - Buy stuff
E - Attack stuff)
(Both work only at close distane)
Battle is turn-based with instant result(screenshot)
WASD, arrows - moving, of course
Features:
what i did make
-AI trading system (transports flying from planet to planet delivering stuff)
-Simple economic system(richer planets will sell/buy more stuff for better price, also random taxes)
-Simple battle(you can raid transport ships)
-3 game endings(game overs obviously)
-Upgrade system for ship
-Food/fuel
what i didnt make(due time limit)
-Actual economic
-Actual battle
-Actual game ending/purpose
-Radar (good luck finding anything)
-GUI
-Animations
-Ship variations
-Piracy
-Stuff i forgot
Damned deadlines
Be careful with source, its ugliest code i have written for the past 5 years
Unity, cgMusic, sfxr
Ok, got some sleep) time for bug fixing)
-"sky" now scrolls properly
-trade/attack now should tigger without problems
-fixed missing sounds
UPDATE #2
Added x64 version, now attack trade should work if you have x64 system. I hope.
UPDATE #3
Yes, finding anything is a *****. Ok, I've made everything closer (I'm not sure if rebalancing is allowed by rules though)
I was plannig make some pong game... In the end I've got some trading/exlore/space/wtf simulator. WHY?
By looking at comments, i guess i need how to play section...
Q - Buy stuff
E - Attack stuff)
(Both work only at close distane)
Battle is turn-based with instant result(screenshot)
WASD, arrows - moving, of course
Features:
what i did make
-AI trading system (transports flying from planet to planet delivering stuff)
-Simple economic system(richer planets will sell/buy more stuff for better price, also random taxes)
-Simple battle(you can raid transport ships)
-3 game endings(game overs obviously)
-Upgrade system for ship
-Food/fuel
what i didnt make(due time limit)
-Actual economic
-Actual battle
-Actual game ending/purpose
-Radar (good luck finding anything)
-GUI
-Animations
-Ship variations
-Piracy
-Stuff i forgot
Damned deadlines
Be careful with source, its ugliest code i have written for the past 5 years
Unity, cgMusic, sfxr
Ratings
| Coolness | 53% | 3 |
| Overall | 2.38 | 1153 |
| Audio | 3.00 | 375 |
| Fun | 2.19 | 1114 |
| Graphics | 2.04 | 1144 |
| Humor | 2.10 | 728 |
| Innovation | 2.35 | 1067 |
| Mood | 2.57 | 899 |
| Theme | 2.37 | 1043 |
The people on those planets are starving. Nowhere food to buy.
By trading, thats the whole point of the game