Arcabuz by ramoncb
In 'Arcabuz' you will use a arcabuz/mosquette to fight. The arcabuz is the main weapon, but the reload is long and you need 2 of 'powder' and 1 bullet to arm it.
Sorry the mess, this entry is far from complete. First time making a platformer with Gamemaker, the level was made in like 30 minutes, there's a lot of bugs too. Since this time there's no rating, I choose to register it. ^^
And sorry my broken english. ^^'
Controls:
Esc - pause / view thecontrols / exit
F1 - set fullscreen / windowed
Left and Right arrows - move
A - jump
S - melee attack
D - shoot
F - reload the gun
Hope you like it! =D
Sorry the mess, this entry is far from complete. First time making a platformer with Gamemaker, the level was made in like 30 minutes, there's a lot of bugs too. Since this time there's no rating, I choose to register it. ^^
And sorry my broken english. ^^'
Controls:
Esc - pause / view thecontrols / exit
F1 - set fullscreen / windowed
Left and Right arrows - move
A - jump
S - melee attack
D - shoot
F - reload the gun
Hope you like it! =D
| Windows | http://www.mediafire.com/download/ulr8wzx71aqivkd/Arcabuz_LD36.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=14743 |
I liked the concept, it gives an interesting twist to the shoot'em up genre. It makes the game more paused and thought out.
The art is nice. Even the lack of colour to the units kind of fits - we don't see enough black-and-white games out there, and that white-ness make the units look like they just stepped out from the sketchbook of a designer. I don't know if it was intentional, but it could do well to the lore of a game like that.
Congrats!!
Nevertheless, I found the level does not allow this characteristic to be exploited well: we cannot really miss something, because it is straight, and I do not know if it is possible to dodge a shot, I do not succeed to. Most of time, we have to jump to reach the platform where the enemy is, so the shot is direct to the heart.
If it was possible, I think having to reaload can be more important, because the way you dodge will open or not a window to do it (or not, if you fail, because it will take more time and you will get shot while reloading)
Thank you all for the feedback! =D