It's a classic design (not the shooting cops bit!), but the implementation brings it down.
The crossbow is extremely fast and as a result avoiding damage is trivial. The enemy waves don't really become any more difficult as you play and in the end they completely stop. Even the road ends after a while.
You should create an enemy wave generator script which keeps increasing the difficulty slightly every wave. At some point the player is going to take a hit and lose gaining a highscore.
Also the .pdb files in the build are completely unnecessary, they only increase the build size.
I really like the slow reload mechanic. Gives it some nice press your luck strategy.
Also funny how many times I misread Skewer Combo as Super Combo. I LOLed when I finally got the joke.
The crossbow is extremely fast and as a result avoiding damage is trivial. The enemy waves don't really become any more difficult as you play and in the end they completely stop. Even the road ends after a while.
You should create an enemy wave generator script which keeps increasing the difficulty slightly every wave. At some point the player is going to take a hit and lose gaining a highscore.
Also the .pdb files in the build are completely unnecessary, they only increase the build size.