Four Worlds by MrJavaFrank
Hey ;)
So here is my game for the theme "Connected Worlds"!
The controls are explained ingame!
Have fun!
If there is a bug, write a comment, so i can fix the issue :)
~Frank
So here is my game for the theme "Connected Worlds"!
The controls are explained ingame!
Have fun!
If there is a bug, write a comment, so i can fix the issue :)
~Frank
Ratings
| Coolness | 82% | 2 |
| Overall | 3.23 | 536 |
| Audio | 2.77 | 515 |
| Fun | 3.00 | 585 |
| Graphics | 2.52 | 913 |
| Humor | 2.21 | 636 |
| Innovation | 3.65 | 198 |
| Mood | 2.65 | 849 |
| Theme | 4.00 | 55 |
Overall, a fun and challenging game - good work!
I thought I could multi-task but it seems I have a limit with that XD. Pretty cool game and nicely done.
The music was cool too.
Good job! :D
Nice idea, great implementation!
~/Downloads$ java -jar FourWorlds.jar
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: no uniform with name 'u_projTrans' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:292)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:282)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:548)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:536)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.setupMatrices(SpriteBatch.java:975)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.setShader(SpriteBatch.java:1005)
at com.frank.ld30.GameContainer.render(GameContainer.java:132)
at com.frank.ld30.Game.render(Game.java:90)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
I'll try it in windows later. :)
One issue is that in some areas, if one world jumps past a pressure pad, hits a checkpoint, then they can screw it up for the world that has the door forcing you to restart from previous. It's not a big issue, I guess it's my fault for not stopping to deal with the pressure pad really :P but I did it without even noticing in the tutorial area :P
"Joror says ...
Sep 1, 2014 @ 5:13pm
Difficult, but interesting mechanic! A slower difficulty curve and a bigger view (so you can plan ahead) would be nice."
+1 Maybe 4 views is too much for lisibility
Didn't get to the end, but I'm saving this to come back to it.
Otherwise, cool game. Fun and challenging.