Four Worlds by MrJavaFrank

[raw]
made by MrJavaFrank for LD30 (COMPO)
Hey ;)

So here is my game for the theme "Connected Worlds"!
The controls are explained ingame!

Have fun!
If there is a bug, write a comment, so i can fix the issue :)

~Frank

Ratings

Coolness 82% 2
Overall 3.23 536
Audio 2.77 515
Fun 3.00 585
Graphics 2.52 913
Humor 2.21 636
Innovation 3.65 198
Mood 2.65 849
Theme 4.00 55

Feedback

gatinmnsok
26. Aug 2014 · 12:17 UTC
Fun game, the waiting for other worlds on checkpoints is really useful.
Literal Games
26. Aug 2014 · 12:17 UTC
Interesting idea, quite tricky sometimes but overall good game!
Resonious
26. Aug 2014 · 12:44 UTC
Very interesting brain teaser. I like it.
Endurion
26. Aug 2014 · 12:47 UTC
Sorry, no Java.
fleegle2000
26. Aug 2014 · 13:24 UTC
Really challenging, clever puzzles. A found the music a bit loud relative to the sound effects.

Overall, a fun and challenging game - good work!
Vallar
26. Aug 2014 · 17:27 UTC
Well that is definitely an interesting concept having 4 worlds and all of them working at the same time. It became harder as I progress and I honestly couldn't keep track of the worlds.

I thought I could multi-task but it seems I have a limit with that XD. Pretty cool game and nicely done.

The music was cool too.

Good job! :D
JALgames
26. Aug 2014 · 19:43 UTC
I like the game, but it was a bit too difficult and i didn't make it very far. But that's propably my stupidity and not your bad game design (it's actually a really interesting idea and all game design decisions seem to be well-though)
micdoodle8
26. Aug 2014 · 20:06 UTC
Quite difficult, at least there's checkpoints :)
Capitals
26. Aug 2014 · 20:08 UTC
Confusing, but Fun. I did like the concept however I sometimes had to restart the whole level when I got stuck and had to use a pressure plate to open a door.
bvanschooten
27. Aug 2014 · 21:56 UTC
Thanks for making this game, you've taken this concept further than most. Maybe you should have a gentler learning curve in the beginning? I never found out why there are texts "you can synchronize the worlds here" that don't seem to do anything. Is that where the players are supposed to wait for each other?
🎤 MrJavaFrank
28. Aug 2014 · 08:29 UTC
@bvanschooten Firstly thanks :) ... Secondly, this means that you can go in there und while the other worlds are jumping und going right, this world or other worlds too cannot execute these movements because they are blocked by the dirt blocks (when you go in, above your player is a block and too the right is a block). I hope i could help you :)
Corné Dorrestijn
31. Aug 2014 · 11:51 UTC
Its quite the challenge too keep up with all 4 the characters, nice job.
Hempuli
31. Aug 2014 · 13:08 UTC
A really cool idea! The graphics were a bit hard to read at times, which felt a bit problematic due to having to follow four windows at the same time. The puzzles were interesting, and the checkpoint system was really neat and fair-feeling. Also nice music!
borgi
31. Aug 2014 · 13:13 UTC
It is harder than I tought :D
Nice idea, great implementation!
Knowledge
01. Sep 2014 · 13:14 UTC
It just exit when I start it.
Joror
01. Sep 2014 · 17:08 UTC
Difficult, but interesting mechanic! A slower difficulty curve and a bigger view (so you can plan ahead) would be nice.
osthekake
02. Sep 2014 · 13:11 UTC
In case you wanted to know, this happens when i try to run in Linux:

~/Downloads$ java -jar FourWorlds.jar
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: no uniform with name 'u_projTrans' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:292)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:282)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:548)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:536)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.setupMatrices(SpriteBatch.java:975)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.setShader(SpriteBatch.java:1005)
at com.frank.ld30.GameContainer.render(GameContainer.java:132)
at com.frank.ld30.Game.render(Game.java:90)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

I'll try it in windows later. :)
Dry Tree
02. Sep 2014 · 13:13 UTC
Great game. I felt it got difficult quite early - I would have liked fewer places to fall off the world in the early stages. Also, the pressure plates were had to spot at first. Good job overall though :)
Tifu
02. Sep 2014 · 13:23 UTC
Woah awesome, really clever things done with this. Managed to beat it, that bit with the 1 bullet, 4 ice cubes thing was tricky :D
One issue is that in some areas, if one world jumps past a pressure pad, hits a checkpoint, then they can screw it up for the world that has the door forcing you to restart from previous. It's not a big issue, I guess it's my fault for not stopping to deal with the pressure pad really :P but I did it without even noticing in the tutorial area :P
🎤 MrJavaFrank
02. Sep 2014 · 14:21 UTC
Really nice that you beat it ;) ... Yeah i recognized the problem with the pressure plate checkpoint system 2 or 3 days after the weekend. I think thats one main problem of this game at the moment. I have some ideas how to fix the problem, but i just let the fame like it was submitted because that would be unfair. So that wasn't your fault :) Thanks for your critic, and yeah the 1 bullet 4 ice cube (or glass ;) ) thing is pretty tricky...it's some kind of a "final".
NicePenguins
03. Sep 2014 · 21:49 UTC
Well done !!

"Joror says ...
Sep 1, 2014 @ 5:13pm

Difficult, but interesting mechanic! A slower difficulty curve and a bigger view (so you can plan ahead) would be nice."

+1 Maybe 4 views is too much for lisibility
ChuiGum
06. Sep 2014 · 05:11 UTC
Very original! Good job overall!
Stan Sypek
06. Sep 2014 · 14:10 UTC
Good job, liked the theme linking the worlds. Agree about the loudness of the music, but really liked the music otherwise. If it weren't for the wait in each world I would have a hard time with this, so that really helps offset the difficulty.

Didn't get to the end, but I'm saving this to come back to it.
ZeppelinCaptain
07. Sep 2014 · 17:07 UTC
Good fun, I liked this. I know it's extremely hard to think of original gameplay mechanics, but I would have loved to see this kind of 4-split world w. something else than a platformer.
brokenbeach
09. Sep 2014 · 09:51 UTC
Super, super confusing. The game play was really good, and the level design seemed good. But visually, it was hard to keep track of what was going on. To improve, I'd recommend changing the layout of the screen and perhaps improving the visuals so things look less cluttered.

Otherwise, cool game. Fun and challenging.